ShaderMap 3 is out
Apr 02, 2015 by CGP Staff
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New features in Rendering Systems’ software for extracting various map types from photo textures, editing normal maps and converting existing maps to different formats include: ability to bake maps from 3D models, Map Filter Stack (each map node can now have a number of filters applied), new map types, support for EXR and HDR 16/32 bit images, floating point image generation, etc. Watch some new features videos on YouTube and find out more on ShaderMap’s website.