ShaderMap 2
Jun 21, 2012 by CGP Staff
0
|
New features in Rendering Systems’ software for extracting various map types from photo textures, editing normal maps and converting existing maps to different formats include:
– Normal map painting – including ability to paint custom 3D models’ normals directly onto your normal maps and view the results in real-time
– Internal / External visualizer window
– Added more image formats including PSD and DDS
– External editor integration
– ShaderMap material editor
– Advanced maps configuration
– Expandable using map plugins
– Expandable using HLSL shaders for materials
– Free ShaderMap SDK for developers
– Muli-core support
– 32 / 64 bit binaries
– Redesigned UI
ShaderMap 1 (PRO) customers can upgrade to the new version for $19.95. Watch a video on YouTube and find out more on ShaderMap’s website.
– Normal map painting – including ability to paint custom 3D models’ normals directly onto your normal maps and view the results in real-time
– Internal / External visualizer window
– Added more image formats including PSD and DDS
– External editor integration
– ShaderMap material editor
– Advanced maps configuration
– Expandable using map plugins
– Expandable using HLSL shaders for materials
– Free ShaderMap SDK for developers
– Muli-core support
– 32 / 64 bit binaries
– Redesigned UI
ShaderMap 1 (PRO) customers can upgrade to the new version for $19.95. Watch a video on YouTube and find out more on ShaderMap’s website.