Shotgun now integrated with Unreal Engine
Epic Games has announced that Shotgun, the production tracking, review, and asset management system, is now integrated with Unreal Engine 4.20 and above. The following features are included:
- A new Shotgun panel can be found in Unreal that allows the user to locate project information within Shotgun without leaving the Unreal Engine interface.
- Loader enables the user to import asset data created by other artists in Unreal Engine and organise it in the Content Browser based on Shotgun information.
- Unreal Publisher to share asset files in Shotgun directly from Unreal Engine and complete renders from Sequencer for feedback in Shotgun.
- Maya Publisher enables the user to export an asset as FBX data for import in Unreal Engine with the Loader and automatically render a turntable of that asset with Unreal Engine, from Maya, for review in Shotgun.
The new plugin is already available in the latest Unreal Engine 4.20 release and can be configured within Shotgun Toolkit. To find out more, visit the Unreal Engine blog.
Shotgun is a piece of shit.
It’s a waste of dev time to add that to Unreal.
Maybe it is , but should you not say why is it a p of s***?
It costs $30 or $50 monthly. I doubt someone who can’t even state a reason is able to even use this software to say if it is good or not.
But anyway, you don’t work for Epic (I doubt it), so for them it was okay to integrate it, so what is your problem about it? what does it affect you if you didn’t have to integrate it and you can just ignore it IF you EVEN use Unreal Engine?
Sounds like the usual people who just love to comment but don’t even work on the tools they complain about, but oh wait “but Autodeskzz!!”… Love how some people just join the Autodesk hatewagon like if it was some cool kid’s club to look cool to others.
I used to work with Shotgun, that’s why I know how bad it is (thank god I don’t have to use it anymore).
I work with Unreal daily basis, I’ve worked on big budget AAA games, and there are so many things that needs to improve in Unreal that it’s amazing that they waste dev time on integrating such an awful software.
Thanks Ronin, can also you say what most needs to be improved in Unreal?
I heard criticism of render engine way of working.
You havent worked on AAA games mate. Settle down and go back to being broke making indie crap
We don’t often intervene in comments, but the tone of this conversation is heading towards personal abuse which is not what CGPress is all about. Please keep messages civil. Yes, we are passionate about our software, but we need to make sure we behave decently towards one another to build a strong supportive community. Disagreement is fine, insults are not.
Ok fan boy- why is it so good then? is it the fact that there is no clear and intuitive repo system? or that file versioning is buried in a list driven history system? or the fact that shotgun only plays nice with image files (but fuck 3D files, documents, or exports).
Sorry- but Ive used MANY file/project/review/management software pkgs over the last 15 years. And Ive used shotgun for 2+ years now- and it sucks. Shotgun is a huge time waster for game dev. Period.
The Ronin thinks the Shogum is not good!
seriously? they integrated this clunky peice o’ shite into UE? All this program is is a point click game- time wasting, asset hiding, but data mining, piece of vapor ware. Typical autodesk product develepment.
But hey- “we send the post to Vietnam, so we don’t need to deal with this shit.”