Shotgun now integrated with Unreal Engine
Epic Games has announced that Shotgun, the production tracking, review, and asset management system, is now integrated with Unreal Engine 4.20 and above. The following features are included:
- A new Shotgun panel can be found in Unreal that allows the user to locate project information within Shotgun without leaving the Unreal Engine interface.
- Loader enables the user to import asset data created by other artists in Unreal Engine and organise it in the Content Browser based on Shotgun information.
- Unreal Publisher to share asset files in Shotgun directly from Unreal Engine and complete renders from Sequencer for feedback in Shotgun.
- Maya Publisher enables the user to export an asset as FBX data for import in Unreal Engine with the Loader and automatically render a turntable of that asset with Unreal Engine, from Maya, for review in Shotgun.
The new plugin is already available in the latest Unreal Engine 4.20 release and can be configured within Shotgun Toolkit. To find out more, visit the Unreal Engine blog.