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Industry News

Autodesk acquires Shotgun Software

Jun 25, 2014 by Joel LeLievre
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Autodesk announced they have acquired Shotgun Software, creators of production tracking, asset management, and review pipeline tools. With this acquisition, the Shotgun team will double, and they will triple their development resources. For more details, you can visit the Shotgun Software website.

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Robert
10 years ago

Yaaay! lets integrate it to Maya!!!

Igor Posavec
10 years ago

@ Robert
haha – look at it from the other side: there is one surprise news less for Maya 2016. We know now what Maya will get as main subscription add-on 🙂

Robert
10 years ago

Igor Posavec, he he true bro. +we know what not to expect in max 2016 xD

charles
10 years ago

I see from another point of view. Example: CAT, less or not long more development, Softimage: RIP.. etc. etc.
Please do not sale more our Development to Autodesk it let go to Died.
I´m wrong?
king regards
c.

Maziar
10 years ago

Yeah, one would think this would be perfect for Max, one will probably get disappointed, one also though naiad would land first in Max, silly one, one still hopes for it though…

Autodesk, please don’t be predictable, please…

Mike
10 years ago

Seems to me Autodesk in bent on world domaination. Everything to keep their lovechild 3ds max alive. They have behaved like this since day 1. I am amazed how often teams are so willing to put their creations on the chopping board for a quick buck. No pride at all.

Rangarig Rex
10 years ago

Well I do not know this suite of tools, but I am sorry to hear of its impending demise.

Scott M
10 years ago

Shotgun with Vault and Max integration please!
Too much to ask for?… Probably

Alan C.
10 years ago

Scott M, what a wonderful dream! even their brand new Screencast software doesn’t support max! max is autodesk’s dump yard. when something is old, they just throw it in to max, and call it tools of ninjas! (which make sense actually, cause ninjas doesn’t exist?)

Maziar
10 years ago

Alan C., That’s a bit unfair though, to be fair none of the M&E products are supported right now in screencast, and also after reading the fxguid’s article regarding this matter I would find it extremely bizarre if shotgun stops supporting Max and goes exclusively to one product, though it’s autodesk we are talking about, stranger things have happened, so let’s see what happens.

And lets hold all judgements about the status of Max until after the 2016 release, so far I’ve heard only good things… fingers crossed.

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