Events
Foundry virtual events
Foundry has announced it is to run a series of virtual events throughout April. Events announced so far include: (more...)
Events
Foundry has announced it is to run a series of virtual events throughout April. Events announced so far include: (more...)
Events
The RealTime Conference will be streaming live from the 6-7 April. (more...)
Breakdowns
Scytales has shared a breakdown of his pipeline for muscle simulation in 3DS Max. His approach doesn't use any external plugin except the VA Mesh Conform MCG modifier by Alaa Alnahlawi. See a demo on Vimeo
Maya
Golaem has announced the latest version of its crowd simulation tool. (more...)
Articles
NVIDIA has published an article about the upcoming raytraced version of the blockbuster (pun intended) game Minecraft. In addition to some general information about transitioning the game to use RTX technology, there are guides on creating PBR textures and best practices for transitioning worlds from the Java version. Read it on the NVIDIA blog.
Films
Renderers
Chaos Group has announced a new V-Ray Education Collection, a new offering that provides access to 11 V-Ray and Phoenix FD products through a single license. (more...)
Tutorials
The Gnomon Workshop has released a new commercial training course that explains how to design, light and composite a landscape environment using Houdini and Clarisse iFX. Find out more on the Gnomon Workshop website.
Tutorials
Grzegorz Baran has released a tutorial in which he outlines a full photogrammetry workflow for capturing PBR textures. Watch it on YouTube.
Events
Several of the presentations for the online edition of this year's Game Developers Conference are now available to view online.
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