Physically Based Rendering in 3ds Max
Autodesk's Zap Anderson has released a new tutorial explaining PBR workflows in Max as well as tips for displaying PBR ...
Autodesk's Zap Anderson has released a new tutorial explaining PBR workflows in Max as well as tips for displaying PBR ...
At GDC Autodesk announced a collaboration with Rokoko to bring their library of professional motion capture clips to Maya.
In the latest Post-Post Podcast, David Gidali interviews Tyson Ibele about his life, career, games and, of particular interest to 3DS ...
NVIDIA has released a new demo of a GAN for turning sketches into photoreal imagery that might make some CG ...
Epic took the opportunity to demonstrate Chaos, Unreal's new real-time physics and destruction system.
Render Legion has released a Development Insights video demonstrating some of the features coming to Corona Renderer 4.
Allegorithmic has announced that the Project Alchemist Beta is now available for subscribers.
VFX journalist Ian Failes has announced a new visual effects website called Befores & Afters that will publish interviews and ...
Patreon has announced a new pricing structure to be introduced this spring.
NVIDIA has announced Omniverse, a new open collaboration platform that allows for multiple live connection between applications like Maya, Photoshop ...
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