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Tyson Ibele on Tyflow

Tyson Ibele on Tyflow

by Paul Roberts
March 21, 2019
Reading Time: 3 mins read
14

In the latest Post-Post Podcast, David Gidali interviews Tyson Ibele about his life, career, games and, of particular interest to 3DS Max users,  TyFlow – his eagerly anticipated new simulation software.  Listen on the Post-Post website. TyFlow discussion starts in earnest at about the 1 hour point

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Tyson has also released a couple more demos in action recently. In this first one we see how the cloth solver handles large amounts of input geometry.

tyFlow's OpenCL-accelerated cloth solver can handle huge amounts of input geometry, and since each vertex on a converted cloth mesh is maintained as a regular tyFlow particle, those individual vertices can be manipulated like any other particles within a flow. In this example, 350 pieces of clothing with over 7 million combined faces are controlled with wind, gravity and surface attraction forces. In total, 65 million mass-spring bindings are required to simulate all of the cloth physics and inter-particle collision forces. With 75 per-step cloth solver iterations and 4 overall solver steps per frame, that's 450 billion constraint evaluations required for every second of animation you see here. Despite the huge number of computations required to solve the system, the simulation was cached on a multi-core machine with a GeForce 1080ti GPU in only 1.5 minutes per frame. That kind of power and speed makes tyFlow an obvious choice for high resolution offline simulations. #tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray

A post shared by Tyson Ibele (@_tyflow_) on Mar 10, 2019 at 5:51am PDT

And in the second we see a demo that combines different forces and effects.

A post shared by Tyson Ibele (@_tyflow_) on Mar 16, 2019 at 8:28pm PDT

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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eloi
6 years ago

Great potcast, great Tyson, great tyflow!

Reply
Juang3d
Reply to  eloi
6 years ago

I have not heard the podcast, but I agree, great Tyson hehe

Reply
Juang3d
Reply to  Juang3d
6 years ago

So I get negative punctuation for saying, “great Tyson!” ??

You don’t know since when do I know Tyson’s work! hahaha

Now I’ve heard the podcast and I can say again “great Tyson!” he has some good advice in the podcast for many people 🙂

Cheers!

(And they say I’m the hater LOL!)

Reply
pieforme
6 years ago

Short answer for those wondering. I don’t know when I will release it will be soon.

Reply
Zorm
Reply to  pieforme
6 years ago

Yes your right. Short answers. He’s talking like a lawyer. I really don’t think he will release it. I think it’s just to get more popularity. For himself.

Reply
Juang3d
Reply to  Zorm
6 years ago

I think he will release it at some point, but bear in mind that releasing a piece of software commercially (which I think he will do it commercially) is not an easy task, you have to be sure to deliver a proper piece of software, stable enough for end users, and that delivers what you claim it delivers not just in your specific cases but in all kinds of cases.

He will probably want to do some kind of beta testing with some users and after that plan for a release but being sure that what he sells is what he advertises, and that is not easy, it is a lot of work in the end apart form development and testing 🙂

He will release it at some point.

Cheers!

Reply
pieforme
Reply to  Zorm
6 years ago

Thats not what i mean,I just meant the short answer for people who were wondering if he is getting into the details in the podcast.

Reply
Per
Reply to  Zorm
6 years ago

What a rude remark dude.
Ty is spending already a few years of his own personal time and this is how you thank him?

Reply
Igor Posavec
6 years ago

unbelievable!

Reply
Badbullet
6 years ago

My, his samples are scary. I’m gonna have nightmares of white and black t-shirts smothering me to death.

Impressive as hell though!

Reply
Samuel
6 years ago

Interesting how they talk about the “virality” or “flashiness” of the examples, I had the same thoughts about these.

I also like what he says about the time management, its kind of what I do with my shortfilm.

Reply
Strob
6 years ago

Nice interview! I can relate to what he said about working from home and animating characters.

Reply
Mico
6 years ago

He does mention that he hopes to release it in a couple of months from now.
And regarding beta testing: The plugin is been used heavily in production for quite some time in his full time studio, Make.

A possible downside to all this, could be that he’s alone and he prefers it that way.
It won’t be an easy task managing code, sales and end users at the same time, even for a machine, like Tyson. Wish him all the best though and i’ll be among the first adopters…

Reply
David Gidali
6 years ago

Whoa! Thanks CG Press for reposting this episode. It was indeed a huge honor to get to chat with Tyson after admiring his work for so many years.
Glad your readers found this interesting, and as we all probably know, he ended up releasing the first beta version around 2 weeks after the episode went up, and has been updating and debugging it with a huge supportive community at incredible speeds!

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