SideFX previews upcoming Houdini 20 features
SideFX has provided a brief look into the new tools and functionalities set to debut in Houdini 20 in a brief video posted on YouTube.
The company has announced that a more detailed launch presentation will take place next week, which is expected to provide a comprehensive overview of the changes and additions in the upcoming version of Houdini. For those who can’t be present for the live event, a recording will be made available on the official SideFX website within the week following the presentation.
Users and interested parties are encouraged to check the SideFX website for the launch recording and further updates on Houdini 20.
SideFX crushes it. Such a solid set of features every year..
Shit.. Did Autodesk’s developers see this?
autodesk just deleted the roadmap coz they cant keep up so people wouldnt bother them with it anymore lol
Amazing as always. SideFX consistently delivers so much goodness every year.
Good release but I expected something a bit more “special” for their v20.
I thought they would have a new brand new engine and that they would brag about its way better performances or a reworked user interface with a more modern look with plenty of workflows improvements or a next gen view port with greatly improved visuals.
But that seems like a yearly release like any others.
What are you talking about? Brand new engine??? H20 includes the first step towards Vulkan as a beta and it
s already known that there will be a third render engine building on that foundation called "Karma RT". Regarding the interface - it
s completely fine as it is.Karma is now here and a real choice for rendering going forward.
hey damm,
you sound so funny, like a loyal Autodesk devotee.
I was discussing a new geometry processing engine, aiming for significantly improved unpacking and cooking times. This is unrelated to Vulkan or Karma.
Regrettably, much like Blender, the Houdini community seems predominantly comprised of enthusiasts who take personal offense when someone addresses specific issues.
Rather than complaining that someone hasn’t praised how fantastic Houdini is, it would be more constructive for individuals to focus on other aspects of life.
Houdini relies on dated foundations, and with each passing year, these limitations become more apparent. However, it requires an advanced understanding to notice; simply watching promotional videos on YouTube is insufficient to become frustrated with its constraints.
I suppose you are right , but i didnt understand the dated foundations you mentioned ?
i am just a newbie in this large ununderstandable industry (3d in general) but i guess that blender geonodes are easier to understand ?
Houdini struggles with handling complex data much more than most believe, leading us to employ various workarounds to mitigate its performance issues. Significant portions of the software lack multi-threading or are outdated, hindering optimal utilization of modern hardware.
While Houdini is a powerhouse, its efficiency is really lacking A LOT. I believe a substantial part of its core requires a fresh codebase to avoid growing counterproductive.
Unfortunately, saying that out loud triggers some weird individuals.
somehow like 3ds max right ? its lack multi cpu cores support as well , and really can be sluggish based on former experience with it.
As much as I love Houdini, and I could never go back to 3dsmax, Blender or Modo, viewport navigation is awful, solaris can be unpredictable ( damn you variant node), for a reason all the imports change the main uv set name( there are workarounds thou) and it can be crashy sometimes.
pardon me equiso , but do you think that blender is enough for a solo want to learn 3d like myself ?
i,m not interesting in complex procedurilisim like houdini,s , is geonodes good enough ?
that is a broad question and I think one that should not be answered in a forum where people is not familiar with your particular situation, if you are just starting and don’t know 3d, linear algebra, trig, are not familiar with programming principles or logic operations and want to get into the industry just don’t worry about proceduralism, get a grasp on the building blocks like modeling, if you have traditional art inclinations, yo can apply whatever you learn in art school to look dev or character development.
I used max for a few years before coding in maxscript, switching that knowledge to Houdini was really easy, I don’t particularly like geo nodes, the data access and storage is cumbersome and stuff that I can do in houdini in a few vex lines and a couple of nodes gets really complex in geo nodes really quickly. That is just my personal opinion
For working by yourself in modeling, texturing animation and rendering blender is awsome, it has all you need.
For working in teams and mixed pipelines it gets challenging, it does not play well with others to say the least and this is far from being a priority for devs.
Having said that we implemented a blender pipeline that is functional it just gets frustrating at times.
At the end of the day the best tool is the one you know well, I would say stick to whatever is going to keep you motivated in the short term and when you have a grasp of things specialize.
good morning Animatect , very helpful advice thank you very much.
for me i hate coding , i prefer an pure artistic career away from coding.
kind regards.
Houdini is the last step. For a start take one major : 3ds max/maya and blender. Once you feel confident, then getting technical makes sense as it is a massive time saver.
Would you mind elaborating on these “dated foundations” for us? Honestly curious. What limitations are you talking about that other solutions may handle better?
Houdin cult is far worse than Blender vegans.
Ah the meatlovers trolls, such a delight and a funny cult just full of contradictions.
just be carefull with your fingers when trying to light the fire 🙂
meatlovers sounds much happier than mindless cult.
🙂
It’s a good point, damm.
The only thing I would be careful about is user interface, which I think is almost perfect. Sure, some minor improvements would be very welcome (like MMB parameter tweaking, which is annoying to say the least). But generally here is my top prio list:
Personally I’m waiting for the full presentation as there’s usually more under the hood.
As for the level of “discussion” happening here… You guys are really keeping up the modern standards. Great job.
You forget the new cloud tool-set, which they probably developed in response to Embergen becoming more and more popular, clouds are an important part of VFX, and my take on Houdini 20 is that they wanted to complete all the new CFX tools they introduced in 18.5, making it a VFX and CFX tool, and I am not complaining seeing what has transpired in that preview!
Lol. So you are here, too? Blender rules!!! 😀 And, btw, ai can do hands correctly! 😀
It’s not bad I suppose, still not a patch on 3ds max though!
Life’s too short to learn this.
Embergen and c4d are the way to go.
Embergen is like FumeFX – I can tell it’s them anytime I see the results.
And it’s not in a good way.
Plus, Maxon is such a decent company, subscription lovers paradise.
I always feel inspired by these previews. The main reason I stick with 3dsmax is that Tyflow, PhoenixFD bred new life into it and its native ability to import a variety of CAD formats, some native. With that said I have never tried Houdini to compare.
imo 3dsmax with tyflow , phoenixfd , speedtree , forest pack , vray.
easier to learn and work with than houdini , right ?
Of course it’s easier, because these tools don’t require any deeper understanding of the process.
Whether it’s a good thing or not, I guess we’ll find out in the coming years…