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Sneak Peek: V-Ray Materials display improvement in Max viewports

Sneak Peek: V-Ray Materials display improvement in Max viewports

by Paul Roberts
November 30, 2020
Reading Time: 1 min read
9

Vlado has released a video showing the early stages of some work being done to improve the representation of V-Ray materials in 3ds Max’s viewports. See it on YouTube, 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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BLhud
4 years ago

This looks nice tbh

Reply
Eloi Andaluz
4 years ago

was about time chaos implemented the nice 3dsmax viewport new capabilities! Better later than never. This was already possible just using Physical material, but I know some people still resist to move from the Vraymtl, so great to have options.

Reply
Badbullet
Reply to  Eloi Andaluz
4 years ago

Tried, but I always run into some limitation with the Physical material. Just isn’t as flexible.

Reply
sgfx
Reply to  Badbullet
4 years ago

why use physical material, when you have unlimited material ids using vray material…(and more features!) don`t knmow why this has still not upgraded…

Reply
Ludvík Koutný
Reply to  Eloi Andaluz
4 years ago

Physical material has been designed with lots of really poor decisions, so it’s obvious no one is going to move to it. I mean, which 3rd party renderer vendor in their right mind would rely solely on a component Autodesk made given their track record?

In fact, it has been so bad, that recently, things are moving in opposite direction. You see more and more native 3ds Max functionality being duplicated in parallel by 3rd party renderers simply because of how ill designed, poorly maintained, and sometimes even intentionally closed off to the 3rd parties the Autodesk official ones are.

Reply
Eloi Andaluz
Reply to  Ludvík Koutný
4 years ago

Let me disagree on the “closed off to the 3rd parties” a little. Basically lately its totally the contrary. Max comes with Open solutions like OSL, and are precisely thirdparties the ones that keep duplicating works creating closed solutions, that totally overlap with 3dsmax funtionalities, and precisely are more limited.
Why Vray or corona comes with his own “none tiling maps” when Max created an OSL map with the same options and more, visible on viewport, and its “Open” to be modified if you need it? I dont know.

Reply
Oliver
Reply to  Eloi Andaluz
4 years ago

Because OSL in Max is extremely slow. And yeah, I trust Chaos Group more than Autodesk. When they implement a feature, I can almost be sure that this will still work 5 years from now on. That’s not the case with stuff Autodesk is implementing…

Reply
Eloi Andaluz
Reply to  Oliver
4 years ago

OSL in max extremely slow? In what scenarios? The avoidtiling OSL I get realtime feedback on viewport and over 120fps animating values on my crappy laptop. If you mean its slow at rendertime, maybe the problem its with vray compiling the OSL not the other way around. In any case will be OSL its slower compared with a closed solution, this can be (not specifically OSL in max). But an open solution targeted to be used across renderers its difficult that its as optimized as a closed one.
Are you implying OSL an open sources implementations like USD, and materialX is a none future proof tech? OSL will not exist 5 years from now? an opensource tech?

Reply
anuser
Reply to  Ludvík Koutný
4 years ago

https://github.com/Autodesk/standard-surface

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