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Software > Renderers

Solid Angle teases Arnold 5 features

Mar 28, 2017 by Tobbe Olsson
26 |
Tweet
Solid Angle have been teasing features that will be present in the next big release of their popular renderer Arnold on their Twitter account. You can follow Solid Angle yourself by visiting their Twitter page.

A couple renders of the new physically-based hair shader we are working on for Arnold 5. Model courtesy of @zenopelgrims pic.twitter.com/w4WtKcKOee

— Solid Angle (@arnoldrenderer) February 4, 2017

Sphere with intense hairline rim lighting using a new sampler for quad area lights we are working on for Arnold 5 (8×8 pixel samples) pic.twitter.com/DDVc0exQT5

— Solid Angle (@arnoldrenderer) March 4, 2017

An analytical, area-preserving mapping for spherical disks we are working on for Arnold 5 (volume fog, 1 sample/pixel) pic.twitter.com/DaEOUhodkN

— Solid Angle (@arnoldrenderer) March 16, 2017

Related News

  • Solid Angle has released Arnold 5
  • Autodesk acquires Solid Angle
  • Solid Angle releases Arnold for Houdini
26 Comments
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Juang3d
8 years ago

Cool… what a pity we are not going to use it, being only rental at an absurd price with only rental apps

eloi
Reply to  Juang3d
8 years ago

Seriously, you only comment to complain? First this are good news. Second, they have rental per day, that I think its very good for freelancers, and third, they have the option to buy a permanent license, so I dont know what you are complaining now.

Thomas Klyhn Christensen
Reply to  eloi
8 years ago

Get used to it, he is like the people who will scream the world is ending!! at any opportunity instead of adapting and helping to make it better.

Of course this is great news!

Tobbe Olsson
Author
Reply to  Thomas Klyhn Christensen
8 years ago

I am not taking any sides but I want to make sure that there’s no personal attacks or judgments. Juang3d has the right to express his opinion but pointing out factual errors in anyone’s comment is of course welcome so that no one is mislead. I hope you understand my sentiment, we’re here to help each other out as well as voicing our opinions.

Juang3d
Reply to  eloi
8 years ago

Hahaha you are right eloi, I´m kind of annoying even to my self with this topic, but I can´t let it go and allow all this fall in the lost memory of people and simply swallow it.

Please understand my position, I want to remember anyone the ugly behaviour and licensing Autodesk is doing, this affected me in MANY ways, so if anything belongs to Autodesk and there is an an Autodesk news I will probably chime in to complain.

I have many other positive comments in other news, it´s just that those news don´t get as popular as the negative ones.

You can call me mad Thomas, but many people called me the same when all this started, if all those people that now are complaining had complained now with the same strength in the past maybe Autodesk could have modified it´s course a bit, but hey I´m a mad guy complaining for nothing, right?

Pez: i don´t care about your translation, do you run a studio or do you work for it? The problem is not the money as I´ve stated many times, but I won´t explain it again, now if you run a studio having your benefits reduced because THE SAME tool you use cost 4 times moreow because of nothing and suddenly you stop owning it, will hurt your income, but if you are an employee, please next time your salary is reduced, one of your coworkers gets fired and your work load is increased, you yourself are fired or your boss don´t want to increase your salary, you will feel how all this can affect you, but hey, be happy always and don´t complain because there will always be some kind of bottom-feeding ghetto agency that will be happy to hire you 😉

Thimas: can you show me how will you adapt and be happy with all the Autodesk changes? Maybe I can learn from you 🙂

If you want to hear other more important people complaining, check this thread and you will see a lot of mad people like me, just their names may be more familiar to all you, or not, I don´t know…

https://forums.autodesk.com/t5/moving-to-subscription/keep-perpetual-maintenance-licensing/td-p/6970221

Cheers.

pieforme
Reply to  eloi
8 years ago

Haha…. you know what they say squeaky wheel gets the oil. I think its good that there is someone to remind us that this is happening everywhere. They do have it per day but minimum order is 350 euros so not great. I am all for rental as long as the minimum rentals are reasonable.

Juang3d
Reply to  eloi
8 years ago

Sorry Eloi, I completely ignored what you said about the license of Arnold.

You are totally right, current pricing for permanent licenses is also absurd (around 700e no matter if it’s a node or not) but you are right that they are permanent licenses and as I always said, it may be expensive, but you decide and that it’s cool.
The thing here is that things are changing and this won’t last, or at least it’s what I think, Autodesk… ALL Autodesk is going rental only, this means Arnold too, so hurry and acquire the permanent licenses you need from Arnold because this will end soon I think…

Patrick
Reply to  eloi
8 years ago

Autodesk, this is you ?

Pez
Reply to  Juang3d
8 years ago

Translation: I work for a bottom-feeding ghetto “agency”, and we can’t afford either this or a Maya sub.

Anonymous
Reply to  Juang3d
8 years ago

But, you are OK with Houdini Indie which is rental only.

villain
Reply to  Anonymous
8 years ago

a tiny but very important difference is both max and maya cost 1470 usd/year while houdini indie costs 200 usd/year.
and you get 3 licenses of houdini engine to use your assets in max/maya/etc. and you get unlimited mantra render licenses. and if your indie license expires you can open and check your scene in the free version.
and yes you are right it is rental only after all. 🙂

Juang3d
Reply to  Anonymous
8 years ago

And as always you can acquire Houdini, Houdini Indie is just a brand for the rental version of Houdini, but a permanent license of Houdini still exists and you can acquire it!

Cheers.

MauricioPC
Reply to  Juang3d
8 years ago

You may not like Juang3d point of view, but he is right. No way this decision of Autodesk is good for it’s users/clients.

Unless you of course don’t pay for the software … than you won’t care until it hits you in the form of lower paychecks, longer working hours or just unemployment.

If anyone follows Autodesk pattern through the years, this person should be worried and concerned.

hOLY pOLY
8 years ago

una manyana de sol

Christoph Fasching
8 years ago

Great, can’t wait!
Any news on a GPU version yet?

RGhost
Reply to  Christoph Fasching
8 years ago

Only this:

Arnold CPU vs our early GPU prototype. HDRI, standard shader w/ GGX BSDF. If you can't tell which is which, that's good. pic.twitter.com/4Hcz51GjBy

— Solid Angle (@arnoldrenderer) December 23, 2016

Stephen Green
8 years ago

I’ll take a look at it, but I already have V-Ray and Redshift covering my rendering needs.

ADs history of implementing 3rd party tech is not good – I’d also imagine that Max’s connection to Arnold may always lag behind Maya’s.

The minimum rental package per day is crazy – RS is a blanket price for workstation/render nodes, but still cheaper than Arnold.

Marcin
8 years ago

I thought I’d have a look how much it’d cost me to get the same number of licenses for the same price I get Corona for 1 year: 7,5 days… lol

stecha
8 years ago

I know that they experiment with GPU rendering in their labs already (from Marcos Fajardo presentation), but GPU rendering should be a definite priority, in my opinion. All the other features shown here are welcome but they are mostly minor. GPU rendering is a huge productivity boost for indies, freelancers and small firms and Arnold is behind in this field.

Juang3d
Reply to  stecha
8 years ago

Arnold target never was indies, freelancers and small firms, it was targeted towards big movie studios 🙂

Invertex
Reply to  Juang3d
8 years ago

This is becoming the case for big studios now too though as soo many things have been moved to GPU processing in 3D content creation apps and even video editing software. They’re getting much better bang for their buck by buying GPU heavy compute servers, boosting their movie production time.

Stephen Green
Reply to  Invertex
8 years ago

Yeah, certainly on TV production the reports from Redshift have been impressive.

Real-time engines as well K2-SO in Rogue One for example.

Hoping for GPU to finally be viable for simming in PhoenixFD or FFX.

Zorm
8 years ago

Quick quiction,
I was browsing around Solid Angle website price sheet. Is there a render node price. Or is it flat out $1220. If that’s the case holy moly. How can I afford 32 rendering nodes.

Juang3d
Reply to  Zorm
8 years ago

It’s a per node price, so yes… you need to invest $39040 for your 32 nodes renderfarm…

Fur
8 years ago

>> How can I afford 32 rendering nodes.
Autodesk has beta-programm for cloud rendering using arnold in 3ds max, also look at Google Zync, whey solve licensing problem if they create plugin for 3ds max.

Zorm
Reply to  Fur
8 years ago

Hello Fur,

At the end of the day you’ll be spending more money. Having a 3rd party do your rendering. I like to keep everything in house. We are a team of 8 in the studio.
And we are constantly rendering animation. Trying to keep my pricing down just to get the account. Does not give me room to send the rendering out.

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