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Substance Alchemist update with machine learning material creation

Substance Alchemist update with machine learning material creation

by Paul Roberts
June 16, 2020
Reading Time: 1 min read
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Adobe has revealed a new update to Substance Alchemist that includes a new filter that converts a single texture to a material using machine learning. According to the announcement, the current implementation has been trained on outdoor materials so it works best on grounds, pebbles, bark, stones, walls, and similar images rendered with the sun as a single light source. The filter is GPU accelerated, requiring any NVIDIA card. 

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Other features include the ability to ingest maps from several vendors and have them automatically map to the correct channels. At launch, Adobe mention Textures.com, Poliigon, Quixel Megascans, ScansLibrary, and Arroway by name but we imaging it is based on naming conventions so many others will probably be compatible. 

The 2D view has gained a new painting mode that allows the user to control several aspects of filters. For example, you can now selectively paint in water, dirt, scattered atlases and more. You can also use the tools to paint in masks for disguising pattern repetitions.  

Other features include a new perspective correction tool, an improved clone brush, and a new Blend mode with a per-channel blend, text input parameter support, new shoe and T-shirt preview meshes, hybrid filters composition and assets such as cracks, moss, floor tiles, stitches, and more.

Read more about this release on Adobe’s blog.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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