Substance SIGGRAPH 2019 announcements
Adobe has made a number of announcements about the Substance product line at this year’s SIGGRAPH conference.
First up, they demoed developments in UDIM workflows in Painter including the ability to paint across UV Tiles. Two demos were shown, in the first a project is imported from Mari and in the second the project is started entirely in Substance Painter. The feature is currently in a closed beta with more news expected later this year.
They also revealed Project Anorigami, the Substance family’s take on automated UV creation. According to the announcement, the technology can automate all 3 parts of the UV process: segmentation, unwrapping, and packing.
Some improvements to Alchemist have been revealed including changes to material management with the ability to connect with your local folders, material tagging and rating, real-time monitoring in 2 dedicated views and a livelink to the launcher. The delighter filter is also being improved and a new approach to material scanning through a series of photos is being introduced that can rebuild a material from photos using images taken from a fixed camera under any lighting conditions.
Substance Alchemist can also now be tried by anyone. It was formerly only available to beta test by those with a Substance subscription, but a free trial is now available.
On the subject of materials, Substance Source will soon gain over 400 new procedural materials for architecture. This brings the total to around 600 customizable materials for visualisation.
Also revealed were some more long-term R&D projects including content-aware material filling, spot filling, seam removal, material cleanup, albedo extraction from a single image, texture streaming for path tracers, painting in VR with Oculus Dash, a new denoiser, new agnostic shader graph, dual viewports: MDL and GLSL, the ability to export to MaterialX and more.
Read the announcements on the Substance Blog
Enjoy the updates… in 10 years Substance CC will be the same at today’s version by 99 percent plus the Adobe bloat that will soon come with it.
Maxon has just launched subscription pricing for cinema 4d. Europe was 50euros/month. Perpetual option still there.
$99 a month for professionals seems awfully high considering all of Creative Cloud is $50 a month. Maybe I’m missing something.
CC for Individuals is $53 a month in 12 month subscription ($79.49 if you just want it by the month). $79.99 per month for business. Though supposedly a business could use a bunch of Individual licenses.
Substance for Indie is $19.90 a month.
Ok, but that doesn’t change my view on it… the number of sophisticated mature applications in the CC package is far far greater and capable of much more as a whole than the capabilities of the Substance product line. Substance is overpriced.
Substance is well worth it if you do 3D and game assets, it’s what you need and how you use it to determine if it is worth it. It makes texturing models a breeze. It pays for itself in that regard. The Adobe Suite may be mature, but the updates have been stale and riddled with bugs that make it a guessing game as to when you should upgrade. We’ve lost hours with Premiere bugs corrupting working files and not able to load them after restarting. Still waiting for After Effects to bring back multi frame rendering, 5 years after they removed it to update the engine. They promise speed improvements that do little for comping rendered animations.
Will it be part of the CC subscription?
Not sure why you are being downvoted. Adobe sent out a survey asking if people would be interested in having the Substance apps in a CC subscription. It’s a legit question people and at some point Adobe could offer a 3D pack of programs, kind of how they used to do the CS Suites. Design, Animation, Web, etc…
Hopefully. I don’t see our studio rolling out Substance if we have to pay $100/user/month.