Learn how to create professional low res meshes for next-gen games. The bulk of this tutorial is in Max 2010, the instructor uses the Graphite modeling tools to optimize and create meshes to capture the details from a high res fountain mesh. Creation of UVs for all modular pieces of the fountain is covered and then the instructor goes into great detail about the baking options to create normal and AO maps. Find out more at Eat3D.com.






