An interesting article by Jon Brouchoud arguing the case for traditional architectural principles in the design of virtual worlds. Read it in full on Arch Virtual.
An interesting article by Jon Brouchoud arguing the case for traditional architectural principles in the design of virtual worlds. Read it in full on Arch Virtual.
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Interestingly Jonathon Blow’s upcoming game Witness is using two different Architectural companies to help design it’s environments. More on Game Informer