TyFlow now in open beta – multithreaded replacement for PFlow
It’s not an April Fool’s day prank, Tyson Ibele today announced the open beta of TyFlow, his eagerly awaited unofficial PFlow replacement that aims to “bring Max back to the 21st century”. You can download the plugin now from the new documentation website where you’ll also find help on it’s various operators and workflow. The beta is open to everyone, fully functional, and can even be used commercially.
A number of sample files are also available to download to help users get up and running with the features. If you haven’t been following the news, here’s a reminder about what Tyflow promises:
- PFlow operators have been recreated and are all fully multithreaded.
- In addition, many new operators have been added, including a granular solver, cloth, rope, proper path follow, DLA growth, constraints, and more
- A spline operator and fast spline meshing modifier for converting particle trajectories, neighbours, constraints etc. into spline meshes.
- Up-to-date PhysX support.
- Voronoi fracture, brick fracture, boolean fracture, convex decomposition etc, all built-in.
- All of PFlow’s O(n^2) operations have been properly accelerated (mesh collisions, nearest neighbour searches, surface lock/bond, etc)
- No more hidden PFlow operator/event nodes in the scene to manage, each flow is fully self-contained.
- Extra control has been added to all the base operators, and each operator has timing activation controls.
- A C# script operator that executes nearly as fast as native c++ and that supports multithreaded scripts.
- VRay instance rendering support, GPU instancing in the viewport (easily display 100s of millions of polys in the view no problem).
- Super fast auto-caching, similar to the way Houdini caches things on the fly.
- PhoenixFD grid support, PRT import/export.
- Simulation retiming.
- A custom file caching system that is often hundreds/thousands times smaller in file size than alternative systems like xMesh.
- Automatic realtime timeline caching,
- A fast and OpenCL-accelerated constraint solver for simulating grains/cloth/rope/etc
- Built-in tools to convert particle trajectories, neighbors and constraints into dynamic splines
- Supports simulation cascading for fast particle initialization and hierarchical caching
- Built-in crowd simulation tools
- Dynamic mesh breaking and fracturing operators
- Multithreaded C# scripting support for complete particle control
- Built-in PRT/object/cache export.
- Integrated with Nitrous and supports viewport instancing
- Integrated with VRay and supports render instancing
- Integrated with Deadline for batching exports onto a renderfarm.
No news yet on the duration of the open beta or the expected price once it’s released, but we’ll be sure to share more once the information is available. You can also see a public roadmap on Trello. Find out more about Tyflow on its documentation site.