UNIGINE 2.7 released
A new version of UNIGINE, a real-time engine that emphasises features for industries outside of entertainment, has been released with several significant improvements. New features in version 2.7 include:
- A new voxel GI solution, that doesn’t require UV mapping for lightmaps.
- A terrain generation tool that can create map-based landscapes using non-georeferenced data.
- Procedural generation of buildings from a vector data source that describes the building’s footprints and tags such as the number of floors and building types.
ObjectTerrain to ObjectTerrainGlobal migration tool
General performance optimizations - Improved assets workflow for both artists and programmers including improved data handling, multi-threaded processing, and new placement tools.
- Major update of UnigineEditor 2
- Refactored and extended properties system for a cleaner API and hierachy management.
- FBX import at runtime
- Improved generation of grass and clutters as well as dynamic destruction and modification of trees and grass at runtime.
- A new tool to render cross sections of complex CAD models, including capping along the slice-plane.
- Improved anti-aliasing
- Automatic screen space bevels
- Easy configuration for multi-channel rendering, including templates (dome, wall, CAVE, etc.)
- Improved performance profiler
- Several rending improvements including improved light scattering, reflection occlusion and sun and moon rendering.
Many more features are included in this version, you can read more about them on the developer’s blog.
Three licensing options are available for UNIGINE, each with additional features depending on the industry. Entertainment licenses cost $1495, engineering licenses cost $9985, and sim licenses are available on request. A free trial is available. Find out more about UNIGINE on its website.