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Home Software Tools

Unity 5.4 is out

by CGP Staff
July 28, 2016
Reading Time: 1 min read
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Unity’s Adam real-time rendered short film

Unity Technologies has released the latest version of its multiplatform engine and development tools. New features include:

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  • Graphics & rendering performance improvements:
    • Better multithreaded rendering
    • Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
    • Improved low level graphics features: texture arrays, compute shaders, and more
  • For Artists:
    • Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
    • In-engine support for motion vector rendering
  • VR Improvements: more built-in multiplatform VR support and better performance
  • IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
  • The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
  • Cloud Build setup is now available from the within the editor.  
  • Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
  • A major Analytics feature update with raw data export, Heatmaps, Live Stream, and Ads data in the dashboard
  • In-App Purchasing now supports the Amazon Appstore
  • Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)

Unity is available through rental and pay-to-own licensing. More on Unity Technologies’ website.

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