Unity 5.4 is out
Jul 28, 2016 by CGP Staff
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Unity Technologies has released the latest version of its multiplatform engine and development tools. New features include:
- Graphics & rendering performance improvements:
- Better multithreaded rendering
- Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
- Improved low level graphics features: texture arrays, compute shaders, and more
- For Artists:
- Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
- In-engine support for motion vector rendering
- VR Improvements: more built-in multiplatform VR support and better performance
- IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
- The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
- Cloud Build setup is now available from the within the editor.
- Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
- A major Analytics feature update with raw data export, Heatmaps, Live Stream, and Ads data in the dashboard
- In-App Purchasing now supports the Amazon Appstore
- Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)