Unity raises $181M funding to “accelerate AR/VR “
Jul 14, 2016 by CGPress Staff
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You can’t have missed the global success of Pokemon Go, the location based game that uses AR and GPS data to let players capture Pokemon in the “real world”, but did you know it was made with Unity? It’s little wonder then that TechCrunch reports Unity technologies has secured $181 million in a recent round of funding, with two sources quoted by the New York Times saying that this now values the company at approximately $1.5 billion. The rise of Unity is attributed in part to their their multi-platform publishing tools, mobile in particular, and focus on emerging VR and AR technologies. In recent figures Unity report a user base of over 5.5 million (compared to Epic’s 2 million). You can read more details about this story on TechCrunch.
“In recent figures Unity report a user base of over 5.5 million (compared to Epic’s 2 million).”
Big deal. Unity’s a weaker engine with mediocre development. UE4 sees progress at a daily rate.
@Hansel, Let’s take a very recent Unity project as a simple example, Nintendo’s Pokemon GO, 2 million dollars in revenue per day(18 mil as of today) for the US market alone. You call that mediocre? What have you done lately that’s so earth shattering awesome?
Both engine are amazing at what they do, dont forget how competition between the two made them accessible to everyone.
wow, i had no clue they used unity to work on pokemon go. as for what the other person said, why waste your breath.
“Pokemon GO” yup… Medicore – graphics/rendering, speed performance etc.
It is quite medicore – Unity is good for mobile apps I agree (but still heavy engine and poor optimization), but for serious large scale games (Console and PC) with top graphics and huge models I would choose Unreal. Frostbite would be better I guess but it is private engine and it has reason. But everybody can choose their own favorite engine – there is no best engine because every body has different needs, just like other tools – choose the best for your own purpose.
You are totally right, Unity it’s a pretty powerfull and great engine, and it has a pretty big userbase, me included, but Unreal has a growing user base and it is as powerful as Unity.
But the fact is that the recent licensing changes in Unity is making a lot of indie developers to migrate towards Unreal, my company included.
At the moment we use both, but in some time we will be using Unreal exclusively probably, so we will pay the money for the next 2 years of Unity and probably, if nothing changes, that’s the last money we will dedicate to Unity.
Cheers.