CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software

Unreal Studio 4.23 released

by CGPress Staff
September 13, 2019
Reading Time: 1 min read
9
Unreal Studio 4.23 released

Epic has released the latest version of Unreal Studio. Version 4.23 adds a new direct workflow with Cinema 4D that preserves the key elements of the original scene.  Features of this new integration includes a non-destructive reimport process that handles iterative changes you make in Cinema 4D after initial import into Unreal Engine, the ability to convert animations into Level Sequence Assets, the ability to preserve complex scene hierarchies and layers, import of cameras with physical properties, the ability to convert surface materials to Unreal Engine’s physically based rendering system, and more.

RELATED POSTS

Miauu Layer States for 3ds Max

ForestPack 9.3 available now with animated ivy

Procedural Wire Bundles in 3DS Max

Datasmith now also offers compatibility with IFC (Industry Foundation Class) files which are imported with geometry, scene organisation, metadata properties and more. 

This release also adds a new collaborative template that allows multiple users to join a shared runtime experience, interact with the scene by moving objects around and making objects transparent, set up and play “explode” animations that deconstruct complex assemblies, pace Bookmarks to mark key viewpoints on the scene, and more.

The Static Mesh Editor gains the ability to create UV projections in the Unreal Editor. This was formerly only available through a scripting interface in Blueprint and Python. 

There are also several improvements to the integrations for 3DS Max, Revit, Rhino, VRED and Deltagen and more. 

See the full list of changes and demos on the Unreal Blog.

ShareTweet

CGPress Staff

Related Posts

Miauu Layer States for 3ds Max
3DS Max

Miauu Layer States for 3ds Max

September 23, 2025
ForestPack 9.3 available now with animated ivy
3DS Max

ForestPack 9.3 available now with animated ivy

September 22, 2025
Procedural Wire Bundles in 3DS Max
3DS Max

Procedural Wire Bundles in 3DS Max

September 18, 2025
Bolt Graphics becomes corporate patron of Blender Development Fund
Blender

Bolt Graphics becomes corporate patron of Blender Development Fund

September 18, 2025
Previs Pro adds animatics, lighting tools, and free tier
Software

Previs Pro adds animatics, lighting tools, and free tier

September 18, 2025
Blender 2.79 test build now available
Blender

Ton Roosendaal to step down as Blender Foundation CEO

September 17, 2025
Next Post
Adobe Fuse to be discontinued

Adobe Fuse to be discontinued

Blender’s Google Summer of code projects

Blender's Google Summer of code projects

Please read our community guidelines
Please read our community guidelines
9 Comments
Oldest
Newest
Inline Feedbacks
View all comments
Badbullet
6 years ago

It boggles my mind how convoluted UE4’s FBX importer is, compared to Unity’s anyway. Especially when reimporting the FBX with updated geometry, animation and hierarchy. The only way around it, if you are using 3ds Max, is to use Datasmith. Which has its own limitations. Unity, on the other hand, if I give an FBX with updated animation, geometry, or hierarchy, there’s very little to worry about if you just overwrite the file.

Hopefully they keep improving Datasmith with the other packages to be like the Cinema4D one. I love the way everything looks in UE4. It’ll take Unity years to get their node material editor up to snuff with UE4.

Reply
eloi
Reply to  Badbullet
6 years ago

I guess the trend will go to USD. Both Unity/Unreal/3dsmax/maya/blender/hou have it implemented/or in process, this should make our life easier in general.

Reply
Juang3d
Reply to  eloi
6 years ago

YESSSS that’s a big hope, USD or GLTF, I want to get rid of FBX 🙂

Reply
yook
Reply to  Badbullet
6 years ago

You can thank autodesk for that and their years long past process of sabotaging fbx, which turned something that should have been a nice universal format into a disgusting amalgam of importers/exporters all working in their own way.

Reply
Badbullet
Reply to  yook
6 years ago

What, how? Look at how simple and easy it is to import, and update FBX in Unity. It’s as simple as it gets, and works great. Then look how UE4 does it. It’s Epic’s fault here. Autodesk does a lot of stupid stuff, but putting the blame on them for Epic’s backwards thinking for importing a format? Sure.

Reply
jama
Reply to  Badbullet
6 years ago

I would rather see USD or other universal 3d format to be standard in game and vfx industry something good and stable – fbx has long messy history and it has had many bugs in many dcc apps/softwares. Unity might handle it nicely at the moment because its unity’s main format – it will convert all imported 3d models into fbx format so that might be reason: priority (they focus development for old format because its still quite popular but it doens’t mean that it is best option – its just old format and there are better options). While Unreal’s datasmith is still under development but it support already many formats natively. Sure Unity support also other formats but it lacks in many areas or at least used to lack few years ago.

Reply
Badbullet
Reply to  jama
6 years ago

Unity has always handled it nicely, for as long as I can remember. I’m sure Epic had other priorities than updating their FBX importer. Epic pushes out much more updates than Unity ever could. They just left FBX to rust in a poor state because it’s good enough for game developers, not those of us that visualize CAD models and the hundreds of parts and animations that go along with it. The major thing I don’t like about Datasmith, is that it isn’t built into UE4. And once beta is over, what will it cost?

Reply
jama
Reply to  Badbullet
6 years ago

but yeas you are right that current version is epic’s “fault” because they haven’t integrated / updated their fbx support as fast as unity and that their datasmith is still under development.

Reply
Akcabey
6 years ago

I think after in nowember twinmotion free license ends epic will improve and add Unreal studio skills in new twinmotion 2020 and not continous with Unreal studio .. because twinmotion has more realistic in few months, totaly different twinmotion 2018 about realistic, when you use will see..lumion’s destiny will ve cryegine, in first more popular after will forgetten

Reply

Recommended Stories

NUKE 8.0 preview

May 18, 2014
The Ballad of Thundercluck: Chicken of Thor

The Ballad of Thundercluck: Chicken of Thor

June 7, 2016
Hard Ops 0079 released

Hard Ops 0079 released

November 28, 2018

Popular Stories

  • Feed Me Light’s 2017 showreel

    Feed Me Light’s 2017 showreel

    0 shares
    Share 0 Tweet 0
  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Miauu Layer States for 3ds Max
  • ForestPack 9.3 available now with animated ivy
  • Rise’s VFX reel for “Together”
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
9
0
Join the conversationx
()
x
| Reply