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Software > 3DS Max | Software > Blender | Software

UVPackmaster free C++ SDK for UV packing released

Mar 16, 2021 by CGPress Staff
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Glukoz has announced the release of a free UVPackmaster SDK for Windows and Linux, allowing any developer to use the tool’s features in their own applications.

UVPackmaster is a multi-threaded tool previously only available for 3ds Max and Blender that’s written in C++  and can use Cuda-enabled GPUs for packing and can perform some packing operations on all CPUs and GPUs simultaneously. Other features include: 

  • Heuristic iterating for the best packing result.
  • Adding new islands to an existing packing (with an option to automatically adjust the scale of new islands).
  • Stacking similar UV islands on top of each other and packing them together.
  • locking arbitrary UV islands together (their relative position will be maintained during packing, even if they’re not stacked).
  • Island grouping.
  • UDIM support – packing to many tiles with the best possible coverage (no margin of empty space is present in the result).
  • Packing to a custom box in the UV space. 
  • Defining rotations on a per-island basis.
  • Packing for a non-square texture.
  • Defining the exact margin and padding between islands in pixels of the texture.

For more information visit the UVPackmaster website.

Related News

  • UVPackmaster 3 for Blender
  • UV-Packer 3 Free Released
  • UVPackmaster for 3DS Max
2 Comments
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Eric Smith
4 years ago

Thank you!

kohlrabi
4 years ago

I know this addon from the blender community, later i bought 3ds max version… It works epic 😀 Can anyone explain to me why built in UV packers (at least in blender adn 3ds max) are not so good?

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