Glukoz has announced that it has ported its UV packing engine to 3DS Max. UVPackmaster is a new multi-threaded modifier written in C++ can use Cuda-enabled GPUs for packing and can perform some packing operations on all CPUs and GPUs simultaneously. Find out more on the developer’s website.
 
			









 
                
This looks great – love the packing to multiple tiles option and ability to work on multiple objects simultaneously.