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V-Ray 5 released

V-Ray 5 released

by Paul Roberts
June 16, 2020
Reading Time: 2 mins read
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Chaos Group has released V-Ray 5, the latest version of its render engine for 3ds Max. Headline features include a completely re-written VFB that adds layer-based compositing tools and light mixing to allow users to control the colour and intensity of lights with the need to re-render. Other features include:

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  • V-Ray Sun has an improved sky model
  • A new V-Ray asset browser with over 500 material presets divided into several categories. 
  • New material preview in the Material Editor. 
  • Coat and Sheen layers have been added to the V-Ray material.
  • VRayMaterial and VRayHairNextMtl materials have gained presets.
  • A new car paint material with more precise flakes filtering and reduced memory usage.
  • VRayUVWRandomizer that is to be used with VRayBitmaps (formerly VRayHDRI)and VRayTriplanarTex mapping source input with stochastic tiling support.
  • VRayMultiSubTex now has randomised hue, saturation and gamma variance options and new Random by Face material ID/Object ID/Element modes.
  • VRayCompTex has new blending modes: Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied.
  • Support for rendering in ACEScg colour space with an option to recognize the texture colour space from the file name.
  • VRayTriplanarTex now has the ability to be used as Mapping source for VRayBitmap.
  • VRayPointCloudColor is a new map that supports PointCloud Color Channel.
  • VRayLightSelect supports environment lighting.
  • Light Path Expressions allow the user to output any lighting information into its own render element
  • Blue Noise Sampling for better looking sampling with fewer samples
  • Selective exporting to vrscenes
  • Filmic Tone Mapping layer in VFB
  • Add light path expressions support through mode of VRayLightSelect.
  • Add RGB primaries override for VRayBitmap option in the Color management.
  • Support for Environment and Self Illumination contribution for VRayLightSelect in V-Ray GPU.
  • VRayNormalMapnow has a map rotation parameter.
  • The VRayPhysicalCamera now has an EV parameter.
  • VRayProxy now supports common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD. Use particles generated in other DCCs for your instancing in V-Ray for 3ds Max
  • VRayVolumeGrid gains a velocity streamline preview.
  • The V-Ray scene converter now has an option to convert Physical Material to VRayMtl.
  • Improve precision when rendering large scenes.
  • MikkTSpace support for tangent normal maps.
  • V-Ray AppSDK Python binding is now included with the installation.
  • V-Ray Asset Browser.
  • V-Ray GPU improvements.
    • Initial our of core support
    • Support for 2D displacement.
    • Rendering of Phoenix FD Particle Shader in Fog mode.
    • Added support for OSL shaders.
    • Added support for Cellular map.
    • Added support for BerconTiles and Bercon Wood maps.
    • Implemented a per-device GPU memory tracker.
    • Resumable rendering with progressive sampling.

Find out more Chaos Group’s website and watch a trailer on YouTube. 

 

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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