CGPress
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News
No Result
View All Result
CGPress
Home Software Renderers

V-Ray for Houdini beta released

by CGPress Staff
August 9, 2018
Reading Time: 1 min read
19
V-Ray for Houdini beta released

Chaos Group has released a beta of V-Ray for Houdini. Features available in this first beta include:

RELATED POSTS

V-Ray now officially available for Blender

Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements

Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support

  • GPU & CPU Rendering – GPU & CPU rendering capabilities for high-speed look development and final frame rendering.
  • Volume Rendering – Illumination and rendering of VDB volumes through the V-Ray Volume Grid. Support for Houdini volumes and MacOS are coming soon.
  • V-Ray Scene Support – Transfer and manipulate the properties of V-Ray scenes from applications such as Maya and 3ds Max.
  • Alembic Support – Full support for Alembic workflows including transformations, instancing and per object material overrides.
  • Physical Hair – New Physical Hair shader renders realistic-looking hair with accurate highlights. Only hair as SOP geometry is supported currently.
  • Particles – Drive shader parameters such as colour, alpha and particle size through custom, per-point attributes.
  • Packed Primitives – Handling of Houdini’s native packed primitives at render time.
  • Material Stylesheets – Full support for material overrides based on groups, bundles and attributes. VEX and per-primitive string overrides such as texture randomization are planned for launch.
  • Instancing – Supports copying any object type (including volumes) using Packed Primitives, Instancer, and “instancepath” attribute.
  • Light Instances – Instancing of lights is supported, with options for per-instance overrides of the light parameters and constant storage of light link settings.

V-Ray for Houdini is currently available for Houdini and Houdini Indie 16.5.473 and later and supports Windows, Linux and MacOS. To join the beta, visit Chaos Group’s website.

ShareTweet

CGPress Staff

Related Posts

V-Ray now officially available for Blender
Renderers

V-Ray now officially available for Blender

July 2, 2025
Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements
Renderers

Chaos updates Corona 12 with new materials, virtual tour tools, and performance improvements

April 24, 2025
Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support
3DS Max

Chaos updates Vantage 2 with improved scattering, lens effects, and DLSS 4 support

February 13, 2025
D5 Render 2.9 released with terrain sculpting, phasing animations, AI tools and more
Renderers

D5 Render 2.9 released with terrain sculpting, phasing animations, AI tools and more

October 31, 2024
V-Ray 7 coming soon to Blender
Renderers

V-Ray 7 coming soon to Blender

October 31, 2024
Black Friday / Cyber Monday 2023 CG sales
3DS Max

Chaos releases the first beta of V-Ray 7

October 2, 2024
Next Post
Character Creator V3 WIP videos

Character Creator V3 WIP videos

Substance for 3DS Max version 2 released

Substance for 3DS Max version 2 released

Please read our community guidelines
Please read our community guidelines
19 Comments
Oldest
Newest
Inline Feedbacks
View all comments
GFX
7 years ago

I was Vray user back in my 3d Max days does not make me a fan… even then vray was a lot of work and hard work get good results to much tweaking………….

Super happy with renderman and houdini.

Reply
Strob
Reply to  GFX
7 years ago

Yes V-Ray had a big strength and it was the price and it made me a big fan for years. You could get almost as good result as Arnold or I guess Renderman if you spent a lot of time tweaking and cheating and it could render faster too but was longer to setup. The price was 4 times less than Arnold for a renderfarm. But now they increased the price so much that I personnaly prefer Arnold and even better: CYCLES, cause it’s free and now the original dev of Cycles is back full time on it (after having worked for some time on Arnold). Cycles will beat everything in the coming years so be sure to start learn it now!

Reply
Vladimir Koylazov
Reply to  Strob
7 years ago

This is not the case for a long time now; V-Ray is quite easy to set up these days.

Best regards,
Vlado

Reply
GFX
Reply to  Strob
7 years ago

“Cycles will beat everything in the coming years” . I am sorry to say i not got years or days or even few hours . For a plat, if I can bend or twist and cheat or back stab some one for few minutes for plate i will.

Arnold and Vray if you squint your eyes for 5 mins they both can look good with not work…………

Reply
Vladimir Koylazov
Reply to  GFX
7 years ago

V-Ray today is quite different from what it was back then. The setup is very simple.

Best regards,
Vlado

Reply
Ludvík Koutny
Reply to  GFX
7 years ago

While there may be some renderers easier to set up than V-Ray (although not by much these days, since V-Ray usability has improved significantly), using Renderman for comparison makes little sense. Renderman definitely doesn’t fall into a category of renderers simpler than V-Ray 😀

Reply
sam
7 years ago

Great News. I guess it won’ t work with the PLE ?

Reply
pieforme
Reply to  sam
7 years ago

none of the external renders work with houdini apprentice.

Reply
Tom Freitag
7 years ago

thats great! good to have another choice! …nowaday vray have great algorithms for analyzing your scene to setup all your sample settings….adaptive domelight etc. and also the brute force engine becomes much faster over the last years.

vray could fill the gap between redshift/octane and mantra/arnold. its much faster then mantra without having the memory limitation of gpu renderer.

Reply
Mariusz
7 years ago

This is a fantastic news. I was waiting for official Vray for Houdini from long time. New Vray Next for 3ds max is very fast and easy to use so I hope that will be the same case with Houdini release too. Good luck for Chaos Group team during development. I can’t wait to try it. Best Regards Mariusz

Reply
Mat
7 years ago

Great news. İt’s about time!
Just hope that Chaosgroup will introduce a new all app licence because buying one for Maya and another for Houdini makes no sense.

Reply
bert
7 years ago

As a Vray user Ive been looking for a potential replacement for a while. Development is heading in a direction that doesnt seem to work for me. We need a new engine to shake things up like Vray did to Brazil and FinalRender all those years ago. I thought it might be Corona but the Chaos buyout has probably ended that early. Maybe RedShift or FStorm ?

Reply
Marcin
Reply to  bert
7 years ago

So many years have passed and it still hurts to hear that my beloved Brazil is gone, would you please stop mentioning it? 😀

Reply
Trono
7 years ago

Fantastic news! After 15 years as a 3dsMax user, and almost just as many as a V-Ray user, I moved over to Houdini a year ago. I’m not missing Max, but Mantra is hard to tweak to be fast enough for home/freelance work without a farm. And while I really like Redshift, it’s not always quite there quality-wise yet. I’ve definitively been missing V-Ray as a perfect blend of the two. Now, there are two things I hope for; No manual conversion or other workarounds to render volumes and cross-licensing would be extremely beneficial!

Looking forward to dive into the Beta!

Reply
Thomas Klyhn Christensen
Reply to  Trono
7 years ago

How are you finding scene management and scene setup in houdini? I have started this process myself, learning houdini forcing myself to use it for everything to get familiar with it, but it’s still hard to shake how quick max is to just move stuff around when doing lighting and shading I find.

Reply
GFX
Reply to  Thomas Klyhn Christensen
7 years ago

Just get a light rig setup you like, select them all then “create subnet from selected”
save as digital asset you can have 100s light setups all different subnets and show display then or not all
do that for cameras and lights in same subnet ect , when rendering just make sure you point to the right camera from the subnet so eg Camera /obj/subnet1/cam1

The power of Houdini

Reply
Martin
7 years ago

Amazing news and great support of features for the first Release. Can’t wait to combine my Max scenes with crowds from Houdini. Thanks Chaosgroup.

Reply
Steve
7 years ago

I wish they would stop trying to shove vray into everything including your toaster and focus on catching up to redshift, octance etc. Vray next has been disappointing so far… faster dome light…. yay! Make everything you have work on the GPU with the DCC apps you have already please. I realize that is the goal of next, but at the rate they are going, we will be ditching VRay for Redshift next time we do a major upgrade. Also having to pay for VRay for every single app separately is a huge ripoff.

Reply
anuser
Reply to  Steve
7 years ago

I wish Redshift would stop trying to shove Redshift into everything including your toaster and focus on catching up to VRay.

Reply

Recommended Stories

The Orphanage

June 8, 2014
Arrival making of

Arrival making of

December 14, 2016

Autodesk Master Classes at SIGGRAPH 2005

June 8, 2014

Popular Stories

  • Feed Me Light’s 2017 showreel

    Feed Me Light’s 2017 showreel

    0 shares
    Share 0 Tweet 0
  • Adobe faces lawsuit over clarity of subscription and cancellation terms

    0 shares
    Share 0 Tweet 0
  • Autodesk pitches AI future for media and entertainment at AU 2025

    0 shares
    Share 0 Tweet 0
  • OpenHDRI launches free CC0 library

    0 shares
    Share 0 Tweet 0
  • Aviz Studio Tools introduces AI image generation tool AImagine for 3ds Max

    0 shares
    Share 0 Tweet 0
Facebook Twitter
CGPress

CGPress is an independent news website built by and for CG artists. With more than 15 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism. Our feature articles are known for their in-depth analyses and impact on the CG scene. “5 out of 5 artists recommend it.”

Recent Posts

  • Miauu Layer States for 3ds Max
  • ForestPack 9.3 available now with animated ivy
  • Rise’s VFX reel for “Together”
  • About Us
  • Terms and Conditions
  • Privacy Policy
  • Cookie Policy (UK)
  • Contact Us
  • Contribute News
  • Advertise on CGPress

© 2025 CGPress

Welcome Back!

Login to your account below

Forgotten Password?

Retrieve your password

Please enter your username or email address to reset your password.

Log In

Add New Playlist

Manage Cookie Consent

CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data. 

Functional Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes. The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.
Manage options Manage services Manage {vendor_count} vendors Read more about these purposes
View preferences
{title} {title} {title}
No Result
View All Result
  • News
    • General
    • Software
    • Industry
    • Video Games
    • Tech
    • Hardware
  • Articles
    • General
    • Reviews
    • Interviews
  • Tutorials
    • By subject
    • By software
    • Training & Courses
  • Resources
  • Spotlight
    • Reels
    • Films
    • Film Trailers
    • Game Trailers and Art
    • Breakdowns
    • Making Ofs
    • Music Videos
    • CG Videos
    • Images
    • Spots
  • Contribute News

© 2025 CGPress

Are you sure want to unlock this post?
Unlock left : 0
Are you sure want to cancel subscription?
wpDiscuz
19
0
Join the conversationx
()
x
| Reply