VRScene GUI 1.0 released allowing users to modify V-Ray render scene files
BabylonDreams has released VRScene GUI, a standalone tool to manage and edit the properties of V-Ray render scene files (.vrscene) on the fly without needing to open the host application or start a render. Features include:
- The ability to open any .vrscene file to verify settings like resolution, frame range, and output file path before rendering.
- The ability to change render properties on the fly such as resolution, frame ranges, output paths, render region, crop, disable an accidentally applied render region, check and consolidate asset paths and missing assets.
- The ability to consolidate the assets used in a VRScene into a new folder and rewrite the VRScene to point to the new asset location.
- The ability to bake most of the property changes to a new VRScene file.
- The ability to split a render range into several batch files for manual rendering for using multiple machines to render without the need for a manager.
- The ability to split a frame in several cropped slices for batch rendering on several machines, for example, to create very high resolution renders. It has two modes: manual mode creates individual batch files for manual rendering on a bunch of machines and bake slices mode creates a new vrscene that contains each render tile as an animation.
- Several pre and post-render commands that allow you to do anything your OS can do natively to a batch file.
- The ability to adjust the GPU render specific settings and to set up distributed rendering.
- The ability to change even more fundamental properties of a scene by permitting access to parameter overrides.
3 price points are available for licensing. The hobbyist license costs €14.40, freelancer licenses cost €48.00, and company licenses cost €96.00. A 20% discount is available until 1 June. Find out more on the BabylonDreams website.