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Home Software 3DS Max
Batch Editor for 3ds Max

Batch Editor for 3ds Max

by Paul Roberts
July 23, 2024
Reading Time: 1 min read
10

Joker Martini has released Batch Editor, a new tool for 3ds Max that allows the user to edit multiple objects and properties at once. Key features of Batch Editor include the ability to modify materials, edit object properties, manage textures, adjust controllers, refine render elements, and modify modifiers. Users can perform these tasks across numerous objects with just a few clicks, making it particularly useful for large scenes or complex projects.

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The script costs $10, for more information visit Joker Martini’s website.

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Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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10 Comments
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ad2023
1 year ago

Great. Usefull tool. Sad that Autodesk is not able to put usefull tools in the max Updates.

Reply
Flávio Max
1 year ago

Only 10$! Thanks for your awesome tools J.Martini!

Reply
Flávio Max
Reply to  Flávio Max
1 year ago

I bought. By the way i have a request about a new awesome tool. As i know you are always here. If possible please answer.

Reply
JokerMartini
Reply to  Flávio Max
1 year ago

Sure what is your idea! Thanks for the kind words

Reply
Fávio Max
Reply to  JokerMartini
1 year ago

Hi Friend, thanks for answer.. is possible to make a tool which use nodes for totally substitute the obsolete “Parameter Wiring” panel? I know that several max users dream to have the whole thing controlled by nodes, and that this is something that a plugin NOT will solve (like zookeeper failed before)… but i am asking only about something more friendly for substitute this hateful panel. I am not a programmer, I am just an artist, and I will certainly accept your answer if this is complicated to resolve due to limitations of Max itself.
Thank you for everything, you already know very well how much the Max community loves and need you.

Last edited 1 year ago by Fávio Max
Reply
Fávio Max
Reply to  JokerMartini
1 year ago

I mean, some simple node solution that will free us from this creature that was born in the early 2000s: comment image

Reply
Fávio Max
Reply to  JokerMartini
1 year ago

In few words, i am not asking a new “zookeeper” alike tool… but just a simple friendly node tool for nevermore need to use the parameter wire panel… even if limited only for transform parameters linking ????????

Reply
Fávio Max
Reply to  JokerMartini
1 year ago

I mean just a simple node tool for we nevermore need to use the parameters wire linking. No problem if limited only for TRANSFORM linking.

Reply
Fávio Max
Reply to  JokerMartini
1 year ago

(I’m sorry for the multiple comments; it happened because my messages took hours to appear, and I thought they hadn’t been sent. Administrators, please delete some of them.)

Reply
RGhost
1 year ago

Looks like Modifier Modifier Zorb with more robust UI.
https://www.scriptspot.com/3ds-max/scripts/modifier-modifier-zorb

Reply

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