WeightPro automatic skinning plugin is out
May 18, 2015 by CGP Staff
Kamil Małagowski has released v1.0 of his awaited commercial automatic skinning plugin for 3DS Max. Originally conceived as a Maxscript, WeightPro is now a C++ plugin that allows for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between the bones and vertices. WeightPro is available for Max 2013-2016. Watch a video on Vimeo and find out more on Kamil Małagowski’s site.
Source: Chad Smith