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Software > 3DS Max > Plugin News

WeightPro automatic skinning plugin is out

May 18, 2015 by CGP Staff
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Kamil Małagowski has released v1.0 of his awaited commercial automatic skinning plugin for 3DS Max. Originally conceived as a Maxscript, WeightPro is now a C++ plugin that allows for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology. It voxelizes the mesh with the skeleton using GPU to calculate the shortest distances between the bones and vertices. WeightPro is available for Max 2013-2016. Watch a video on Vimeo and find out more on Kamil Małagowski’s site.

Source: Chad Smith

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  • Weight Pro 2.0 automatic skinning plugin is out
  • Weight Pro automatic skinning plugin to be released soon
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Andy
9 years ago

This is like magic. Now I just have to figure out what to do with all those hours I’m gonna save.

Changsoo Eun
9 years ago

@Kamil Małagowski
FYI, be careful.
Autodesk already has patent for the original paper.
http://www.freepatentsonline.com/y2014/0306962.html

sam
9 years ago

So let´s buy it quickly, before Autodesk messes up another great technology.

no to ne
9 years ago

Im new to skinning/rigging or animating in general (was just doing general CGI without the need to know these field, so i just wanna ask, it looks good, it this really the best technology there is for automatic skinning (in max and in general?) What for example Truebones, how does this compare to true bones?

Maziar
9 years ago

This is absolutely amazing, wish this was a part of Max out of the box, this will save so much time and effort and headache, hats off to Kamil Małagowski.

Tobbe Olsson
9 years ago

Looks great, and at the cost of a video-game, it’s a bargain as well!

Major
9 years ago

i am so buying this today. also other plugins from the guy are pretty interesting, nice website too.
hats off to you kamil.

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