Resources
Real-Displacement-Textures collections offer realistic scanned surfaces, free muddy forest floor texture released
Christoph Schindelar is releasing collections of textures produced from highly-detailed 3D scans of surfaces that offer accurate color and depth information from real locations. All maps are provided with layers for glossiness, roughness, ambient occlusion and more, so they're prepared for physically-based rendering. Normal maps are also provided as a alternative to displacement. Collection one brings 26 surfaces split in 4 categories: gravel (6 surfaces), rocks (3 x wall, 4 x floor), sand (6 surfaces) and soil (7 surfaces). (more...)
Comments (1) | Posted
Wed Dec 30, 2015
| source: Ben Steinert