3DS Max 2019.2 released
Autodesk has released a new point update to 3DS Max that improves fluids with a new Loader that can import caches, apply transformations, assign materials, offset the playback and of course, render the simulation.
Other improvement to Fluid’s include the ability to render data channels such as Vorticity, Density and Age; the ability to adjust meshing parameters and render settings for liquid and foam of a loader and reuse simulation and control playback independently. For complex sims it is also possible to enable and disable emitters, colliders and motion fields.
Alembic support has also seen some improvements with support for version 1.75, better performance, UV export that’s compatible with Maya, and all important support for instances .
Arnold is updated to 5.2 with support for texture baking, several shader enhancements including a new Cell Noise shader and new Sheen function in the Standard Surface shader for cloth-like microfiber materials or peach fuzz. RGB clamping in the clamp shader can now be configured to either a scalar or colour mode and the Toon shader can now be controlled using the STRING type user data, toon_id.
General stability and usability improvements to Arnold’s Noice denoiser are also include, and GPU memory use of the NVIDIA OptiX has been reduced.
In addition to the Max update, Autodesk has announced its cloud storage system AutoDesk drive included as a rental feature that allows the user to store, preview and share over 60 types of Autodesk and 3rd party file format.