Houdini 17 Sneak Peek
Sep 27, 2018 by CGPress Staff
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SideFX has released a sneak peek of Houdini 17 demonstrating “a GPU-accelerated multi solver for cloth, hair, soft bodies and grains, a new white-water solver, a material-based destruction framework, facial auto rigs, full-body IK, enhanced animation and modelling workflows, UV auto-seaming, GLTF I/O, game dev tools” and more. Houdini 17 is scheduled to be released in the middle of October until then you can see a preview on Vimeo.
Source: Blackpixel
Less than a week to go.. Cant wait!!
can’t wait to get my hands on H17 but it’s going to be hard to decide in what feature to dive first 😀
That seems a great update.
Looks like another great release and a ton of new things to dive into! Was hoping to finally see some sort of material editor preview thumbnails, but perhaps later…
The horses had me laugh 🙂
More features than 3DS Max in 15 years.
Looks like an amazing update. Glad I started picking it up a few years back after having used 3ds, then max/maya. It’s just getting better and better. Still miss some modeling tools/workflow and would like vray for Houdini to come out of beta and receive the same updates/enhancements at the same time as the max version.
I’m also amazed that since 2013, bifrost isn’t anywhere near what Houdini’s fluids are like (or even the short lived naiad that bifrost came from). Fluids (solid/gaseous) are used a lot here on tv/film, though we are not in any way specialized in fx so it’s not a small issue.
Same here. After 15 years+ as a dedicated 3dsMax user, I was so disappointed in Autodesk. Extremely pricey, and I got very little back for it. Not least, the things I do find important seemed to be going backward and just getting worse. I don’t even work in anything FX heavy, but I completely transitioned my work into Houdini. Today I’m really happy I took the effort to do so. Not everything is easier or faster, but at least I am not spending a majority of my hours battling the software and performance issues.
On the other hand, competition is good for the marked, so I hope Autodesk soon takes a hint to drastically raise the bar.
Yup, we are slowly switching at our studio as well. From Maya to Houdini. We are waiting for Houdini to get better for character animation. When that is the case bye bye Maya.
Wow.. they have like ‘every’ single plugin I’ve used for 3ds max included times ten. Amazing!
I’m happy I made the switch from Maya to Houdini… My only regret was that Vray couldn’t come along for the ride. Redshift has been super duper great though.
So why do you want Vray? (I am considering switch to Redshift…)
Redshift is what I now use since at the time of my switch Vray wasn’t an option for Houdini. Very happy with Redshift. Both Vray and Redshift are great to render with.
I used Vray in Max and Maya for about a decade before switching to Redshift so I didn’t take the decision to move to Redshift lightly, but happy I did. Main goal was to get off the Autodesk juice and to start drinking the SideFX kool-aid. Redshift has been top notch and is worth exploring if you are a Vray user. Plus their flexible licensing allows you to float between DCC packages with one seat.
I can’t really compare Vray and Redshift as Vray didn’t have production ready biased GPU rendering when I switched.
Part of me is surprised so many people are throwing all their chips in with Autodesk as their primary DCC AND render engine provider (Arnold). Nothing could go wrong there…
Just an FYI — if you have an Arnold render license for one product, such as 3ds Max or Maya, you can use that license for any other product, such as Houdini or Katana.
Vray is coming to Houdini, it’s in Beta.
A bit too late though..
That angle snap got me hot and bothered. LOL