Anima 3.5 released
AXYZ Design has released the latest version of its standalone crowd simulation tool Anima.
Anima 3.5 adds a new live link feature that synchronises cameras, animations, materials and collision geometry automatically between 3DS Max or Cinema 4D and the Anima Standalone editor. This feature removes one of the limitations of using a standalone editor, it is now possible to automatically send information back and forth between applications without needing to import and export files manually.
This release also includes the ability to drag and drop ready-posed characters directly in 3DS Max and Unreal Engine and introduces new improved baking tools to lock down parts of the simulation.
There are several general improvements too, in particular, the interface has been improved to guide users through creating simulations in a more intuitive fashion and an API is now available to allow developers to create Anima compatible plugins for other software that’s not already officially supported.