Procedural World Generation of Ubisoft’s Far Cry 5

SideFX has released a recording explaining how 100 sqm of natural looking wilderness was parametrically created for the environments of Far Cry 5. The approach involved developing procedural tools to create biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more. Watch the presentation on Vimeo

 

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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