Procedural World Generation of Ubisoft’s Far Cry 5
Jun 29, 2018 by CGPress Staff
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Software used: Houdini
SideFX has released a recording explaining how 100 sqm of natural looking wilderness was parametrically created for the environments of Far Cry 5. The approach involved developing procedural tools to create biomes, texture the terrain, setup freshwater networks, generate cliff rocks and more. Watch the presentation on Vimeo.