Isotropix release Clarisse Builder – a new node-based scene assembly, lookdev, lighting, rendering and pre-comp application
Update: The Clarisse Builder keynote is now available to view online. Watch it on YouTube.
At a keynote event in London last night, Isotropix announced Clarisse Builder, a new addition to its product line up that is aimed squarely at high-end animation and VFX Studios. Clarisse Builder takes the same scene assembly, lookdev, lighting, rendering, editing and pre-comp tools found in Clarisse IFX and super-charges them with a node-based procedural rendering workflow that “allows artists to both macro and micro-manage highly complex constructs containing bazillions of polygons. They can do this at the item level or scale outwards to make sweeping changes at the shot or layer level, all in one viewport that interactively visualizes pre-comped final renders.”
Clarisse Builder only processes scene elements that are necessary on the fly, enabling projects to load quickly. This means that TDs who may not need to see an accurate representation of the scene can work more quickly, while artists can still use the same project and see their changes update in real time. Using the node-based interface, it’s possible to “view construction graphs and define render settings before any pixels hit the screen. Furthermore, users can create their templates and debug issues, without having to kick-off a render.”
The application is available for Windows, Mac and Linux. As Builder is aimed large studios pricing information in on application and has not been publically released, though an article on CG Channel suggests it could be in the range of $5000 to $10000 per seat.
The announcement was recorded but has yet to become available. We’ll update this article as soon as it’s online. In the meantime, you can read more about Clarisse Builder on Isotropix’s website.