The new version of Autodesk 3ds Max is a significant update. New features include:
- Native Gaussian Splat (3DGS) support provides fast rendering and editing
- New Point Object type allows to edit 3DGS data or create point data from scratch using the new point data manipulation modifiers and object type
- New Point Instance modifier enables true render-time instancing and helps create highly complex scenes from organized data sets such as forests and grasslands (does not support Point Cloud objects or particle data)
- Smart Bevel produces better output with improved speed and reliability
- Arnold for Max 5.9.3.0 with support for rendering 3D Gaussian Splats, improved denoiser, new Shader to RGBA and tone zones nodes for non-photorealistic rendering, faster GPU scene updates, etc.
Find out more on Autodesk and check out some related videos: Gaussian Splats in Max, Gaussian Splats with Arnold, new features video by Eloi Andaluz.










Yawn!!!
wake up Jeff, and render something.
Who did ask for gaussian splats? Jeez…
yea man, its editable gaussian splats, native in 3ds max. Blender doesn’t even have that feature yet
what are they doing ? like seriously ? are they building a strategy until 2050 for a really solid release that,ll follow 2026 standards
The software is mature, 3ds max, delivering projects for the last 30 years, what more do you want?
So they are done with the long list from the top voted 3ds Max Ideas from their website?
Great, there is an update but significant? Geesh…
there is always something significant for someone. Now Nate, stop contemplating and start rendering.
My god, what a crazy powerful software, the memories I have from the late 90s, what a time that was in the industry. I think it was like 1996 when 3ds max 1.0 released by Kinetix, I was using Alias Wavefront and Softimage but 3ds max became something special. I could finally run good 3d software on a pc and not having to deal with SGI, I actually converted the studio I was working at the time, I remember then people talking down at 3ds max, but the renders and deliveries I got out of it would always shut people down. There was really nothing like it, Blender released around that time as well but wasn’t even usable until like 2015.
I still remember when I installed this beta 3ds max plugin called RayFx from Blur Studios in 1998, experimental as hell and started rendering with global illumination shadows, I basically fell off my seat. No other 3d software at that time had that, the quality of my work went form mediocre to wow that looks real. That actually lasted many years before all other rendering engines picked up on that, it was an incredible time, it was truly an underground thing for a while, and here we are 30 years later, 3ds max, basically the same software when it was first released as 1.0, still going strong, still in use at the biggest studios, you know, ILM, or how about Rockstar Games aka GTA 6, What more do you guys want? I think its time to kiss the 3ds max ring
Thank you for the good memories.

yea man, max underground, that’s why I’m still here.
First attempt at realism was with Lightscape, then a couple years late it appeared Cebas Finalrender.
oh cool, I never really got to use Lightscape, but I do remember one guy who was hardcore into it. What did you use it for? I did use Finalrender with max for a little while, I remember speed was its strength.
So they have point objects like Blender has had for ages now and g-splats. As B’ has https://www.blender.org/download/demo-files/
look, if i was starting out fresh today and I was 16 years old again sure I would jump into Blender, the fact that its free is a major factor on that. But thats not how the industry was built, when I started a Alias Wavefront license was 45k at its cheapest and we haven’t even talked about the sgi system it took to run it, add another 20k for a sgi indy.3ds max was the blender of that era, under Kinetix it was almost free, its just later on when corporations like Autodesk acquired it added the high cost, why because it was that good and popular. and even today it still holds more positions in the industry then Blender, so if you want to get paid good money u benefit from 3ds max, I’m working on a massive project right now, entire cities in this max file and I would be wary trying to push this through blender right now. The thing is 3ds max has never let me down, ever. 2027 version is so robust, vray, vantage, tyflow, add the plugins you want its a beast. Look, both Blender and 3ds Max are amazing, Blender is amazing, I do dislike the interface and workflow but thats coming from an old dog like me, I just dont like people talk down 3ds Max, its still king paying bills