After Effects fall update feature announcement
Adobe has revealed what to expect in this year’s fall update of After Effects CC. New features include a new advanced puppet engine, the ability to work with depth passes from native 3D layers (finally!), and a new JavaScript expression engine that boast a much more modern architecture and speed improvements of up to 5x.
This release will also inherit and extend the Responsive Design – Time feature from Premiere Pro. This feature allows to change the timing of entire clips while retaining the original time in specified regions.
To find out more about the new features, see Adobe’s lengthy blog post that includes several videos of the new features in action.
Source: Oliver Nürnberger
It’ll be another 5 years before they bring back multi-frame rendering, if at all. All these little speed improvements they make, and they still can’t seem to make it render faster than CC 2014 could on rigs with decent core counts. I need to learn Fusion and get away from this sloth.
I agree
Still on CS6 here – wow, it’s still missing?
Yup. If I need to use 2018 for some newer feature, which isn’t that often, I end up rendering composites first in 2014 directly to frames. Then bring those frames into 2018 so it doesn’t have to push the one core it uses so hard. Majority of work still done in 2014 as long as plugins still work with it. Red Giant’s updated plugins don’t technically support CS6 for example. Only a matter of time before the lower versions of CC aren’t supported.
Yeah, it’s a shame. I’m not too fussed over Red Giant’s plugins the last CS6 versions do what I need them to do – and for anything really particle heavy I use Max.
Stardust looks quite nice though.
wait for Fusion 10…if it ever will be
You NEED to learn Fusion? You mean the program that is in version 9 and since 6.4, and after BlackmagicDesign bought it, hasn’t added anything relevant to the program?
Actually, instead of making it better and add features that people have requested for years, they decided to make the program less stable, remove features because of the “porting” and if that wasn’t enough, few months ago they decided to integrate it to Resolve which removed even more features and pretty much killed the standalone version.
I know there are complainers when they see “Adobe” or “Autodesk” but at least every year you see new stuff in After Effects, new features that might be useful for some, but they are there and they have made the program better instead of killing it like BMD has done with Fusion.
To give you an idea, BMD acquired Fusion on 2014 and Fusion 6.4 vs 9? it’s pretty much the same program, again, with less features and less stable and the only thing they have really added is VR useless features that not many asked for and 3D tracking and planar tracking… that’s it, but today you could do anything in 6.4 that you can do on v9. But don’t forget how they haven’t improved the 3D rendering engine, in so many years and they want to stay the same? it is a dream to think they might add PBR or something now, and they never did anything to make third party render engines support Fusion, so users are all suck on the same old opengl crap. They never have improved EXR workflow that everyone has requested, but of course they had time for VR stuff I can’t think many use and the lovely port to Mac and Linux, since Mac is like the true love of Blackmagic design and whatever with Windows users.
So please, research and understand that you might think Fusion is amazing, and it was, but it’s being killed because Blackmagic Design doesn’t care about it. You could have learned it years ago when it was stable and alive… why didn’t you do it? why do you want to do it now? because you can get it free? well that’s a good reason, but you can’t complain about Adobe and then pretend that Blackmagic design is any better when they pretty much have killed the standalone Fusion and to use Fusion soon you will have to use it through Resolve, which is only good news if you are into Resolve.. It’s the same case as Fairlight, I think it’s horrible compared to Audition but IF someone enjoyed using it and want to keep using it, they have to use it through Resolve and while it sounds nice on paper the integrations and an All in one software like Hitfilm, not many want that, at least not when it comes to compositing and video editing.
SO at least After Effects is alive and being improved a little, not 4 years of nothing but bad decisions like happened with Fusion, ruining what was one of the best compositing softwares ever.
Wow…I read the first few lines of your rant and scanned the rest for useful info but it
s just an epic fit of rage over a program that can be used for free or bought for very little money. I wasn
t too happy about them not going to be a Nuke contender, but hey, now I think what theyre trying to accomplish is actually the better choice. Even if it wasn
t, it`s what they think is right for their product. Adobe, on the other hand, that shit company you praise so much, is only famous for implementing bullshit year after year and taking away useful features.where does (s)he praise adobe!? he says fusion development is stopped (unlike ae even if they implement shiny but unnecessery features) so fusion doesn’t look like a good switch in his opinion.
reading comprehension eh? trashing one side and complimenting the other. what the hell do you call that?
rhetorical question, dont bother answering.
christ what a garbage comment.
fusion is the single best software investment i ever made. free updates for years now, excellent for 3d compositing.
i use adobe cc as well sadly, and the quality has taken a nosedive.
some iterations were straight up unusable and i had to revert to older versions to get projects done. dont take my word for it, take a look at the forums.
dont care though what anyone uses, just fascinated by trash some people spew.
“You could have learned it years ago when it was stable and alive… why didn’t you do it? why do you want to do it now? because you can get it free?”
I didn’t need to learn it. After Effects was fine for me until they turned it into a snail by removing multi-frame rendering and the built in network rendering (which worked fine for me despite others not being able to figure it out). The GPU updates in AE have done little to improve it unless you are doing super simple comps. Only recently did I need some of the features in 2018, as I’ve been sticking to 2014 for the speed. 2014 to 2018 comparison, it takes an hour to render a comp out of 2018 that I could have had done in under ten minutes in 2014 by using nearly all of the cores on my machine, and then factor in the render nodes we have and the speed boost is even higher.
I wouldn’t be able to use the free version of Fusion either, as you need the paid version to access files over the network, stereo VR, and a few other features I need. Cost is only part of the equation. It’s more about speed to get client projects out the door as quick as possible.
Depth of field using depth channel is a necessity! I wonder how this compares to frischluft lenscare?
I just stumbled with one big thing…
NO MULTITHREAD SINCE CC 2014!!!!!!!
Rendering a big comp uses just 1 thread from 64… amazingly stupid… and that´s the reason why they are rental… they don´t care… you have to pay no matter what since you don´t own a little thing…