Arnold 4.2.11 is out
Nov 11, 2015 by CGP Staff
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Image by RVX
New features in Solid Angle’s renderer include: optimizations to the standard shader at high ray-depth settings for glass-heavy and indoor scenes resulting in 1.5x-5x speedups, better threading for many-core machines, easy global override for all shaders in the scene, custom attributes on deep EXR files, detailed render settings and render stats for EXR files, variable expansion for procedural DSO paths and many bug fixes.
According to Solid Angle, they are already working on optimizing the code even further to make interiors 2x faster, as well as adding GGX support to the microfacet BSDF API. The integration plugins for Softimage, Maya, Cinema 4D, Houdini and Katana have also been updated. More on Solid Angle’s website.
According to Solid Angle, they are already working on optimizing the code even further to make interiors 2x faster, as well as adding GGX support to the microfacet BSDF API. The integration plugins for Softimage, Maya, Cinema 4D, Houdini and Katana have also been updated. More on Solid Angle’s website.
Source: Solid Angle
Still no news about Max. This is sad.
Except for the lack of features still, isn’t Corona render kind of the Arnold render for Max? I may be wrong, but I feel like many of the reason you would go to Arnold over Vray in Maya is the same reason you would want Corona over vray in Max?
Perhaps, but I feel that Max with Arnold would push Max more for VFX in films and big commercials.
If you look at the big studios today, most are rendering in Arnold or PRMan. Both of them not available.
I just want Max to succeed on VFX. 🙂
First I was sad about the news that there will be no Arnold for Max. But somehow I can understand it. Why should Solid Angle invest into 3ds Max when even the users ( or some of them ) are not sure if its the right way to go in the future.
You have a point there. But I’m more confident we’ll see better things for Max with this new team. 2016 was a good improvement.
Let’s wait and see.
how arnold better than vray. i use vray for fx
It’s not. Vray is the most flexible render out right now. It’s only getting better and more versatile with all kinds of workflows and pipelines.
It’s not better, but I think it manages memory better. At least that’s the impression I got after doing some basics tests in Maya (VRay and Arnold).
I have seen Arnold by a college in my old office, he use it in Softimage. I think you can not exactly compare Arnold with VRay. Arnold is not made to make for example Arch Viz, or Stills. Arnold is a production renderer for animations, he is physical correct, no artifacts, very easy to handle (when you want you have 3~4 parameter and thats it), very fast compare to other unbiased renderer, fast in motion blur and DoF, hair, can handle volumes and very big scenes. In Softimage there was almost no translation time for rendering previews, and he was the first progressive renderer. The concept from mental ray unified sampling comes from Arnold to.