Reels
One of Us’ The Sandman VFX reel
One of Us has released a new reel of its VFX work for The Sandman. Watch it on YouTube.
Reels
One of Us has released a new reel of its VFX work for The Sandman. Watch it on YouTube.
Behind The Scenes
ILM has released a new video going behind the scenes to show some of their VFX work on The Book of Bob Fett. Watch it on YouTube.
Photoshop
Adobe has released an update for Photoshop that adds a new cloud-based version of Select Subject that promises to be more refined and accurate. (more...)
Software
Reallusion has released Accurig, (more...)
AI and Machine Learning
Apple has released new research for NeuMan, a new approach that allows you to reconstruct a human and a scene from a single video but with new poses and in different views. Read more on the Apple Machine Learning website.
Breakdowns
Outpost VFX has released a breakdown reel of its VFX work for Star Trek: Picard S2. Watch it on YouTube.
Spotlight
Marvel Studios has published a behind the scenes look at how Toothgnasher and Toothgrinder, two goats from Thor: Love and Thunder, were created. Watch it on YouTube.
Software
Neil Blevins has posted a video comparing two of the most popular AI engines for art creation. Watch it on YouTube.
Software - 3DS Max
NVIDIA senior Art Manager Andrew Averkin has released Assembly Tool, a massive set of useful scripts and tools designed to "optimize many areas of 3ds Max workflows, accelerate the performance of work in 3ds Max in general and make it much easier and more fun". Just some of the workflows improved by the tools include: (more...)
Industry News
NVIDIA has announced that its Material Definition Language (MDL) is to go fully open source including the MDL Distiller and GLSL backend technologies. Find out more on the NVIDIA website.
Terms and Conditions | Privacy Policy | Cookie Policy
Copyright ©2000-2024 CGPress. All rights reserved.
CGPress uses technology like cookies to analyse the number of visitors to our site and how it is navigated. We DO NOT sell or profit from your data beyond displaying inconspicuous adverts relevant to CG artists. It'd really help us out if you could accept the cookies, but of course we appreciate your choice not to share data.