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That sounds interesting. Hope this whole thing can get a good direction, it would be exciting to see some news on Max development after the long nap.
A step in the right direction. Here’s hoping… *tosses coin*
And if you want to let autodesk know your feelings, there is page on the Autodesk User Feedback area where you can vote, or not to support this.
http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/4249552-tom-hudson-for-3dsmax-development-leadership
It’s easy to deceive a max user (excalibur) but it is easier to disappoint (excalibur). My 3 votes for Tom but after? … So let’s start and then we’ll see.
I feel a little duped. Excalibur was suppose to make Max awesome, but they didn’t delivery on it by cutting the development team and focusing more on Maya.
XBR is still going on. If you look back XBR semina, many of UI that they showed in there are in 2013/2014. I would be great, it could have been faster, but at least it is still going.
Nitrous was the first step of XBR. It is still in progress.
There are a lot of under the hood “rewrite” are going on.
Thanks to rewite, now you have faster viewport and viewport zoom/pan.
Fixing a car while it is runnning would not be a easy job.
@Changsoo Eun,
A few things, first off all, I have a feeling by that statement you’ve made a few people at autodesk very happy for believing what they want you to believe, just a hunch.
And no, unfortunately the UI isn’t really looking like that (sketchy, and cool) prototype they demoed in the now quite old(which they totally need to redo if they really are serious about it) XBR webinar, unless you are referring to the ‘view port layout tabs’, which is pretty much the only thing present in that demo that got the light of the day.
Nitrous was more of a scrapped part of a way bigger and more ambitious project that they canned because, well simply put because they are autodesk(that’s the worst thing that actually came to my mind, way more worst that calling them greedy, indifferent or evil), I really suggest you read that very long and yet informative post by Stefan Didak over at cgtalks forum, he’s actually been inside that system.
And to get back to my first point, I personally(based on my own observations of the way they treat Max, and also based on many testimonies of people much more familiar with how they are developing Max), really believe that’s not why we are seeing this amount of neglect at least to the front end, because I for one strongly believe it’s just a pure and simple case of neglect towards developing Max as a whole, which I’m tired to say it but is really sad, of course I may be wrong and they may come out and surprise us all in the next release, but I very, very, very, much doubt that, and that’s why I for one am going to still be hopeful until the next release, for me, the next 6 month will say it all, or at least what I’m expecting to hear.
There are 2 questions that need to be answered which would give a more honest indication on what’s going on than any roadmaps.
1. How large are the Max and Maya dev teams?
2. Does subscription money go into a shared pool or is it divided proportionally from the – i.e. does Max subs money fund the Maya dev teams?
@DAngel
AFAIK Nitrous didn’t take any tech from that project, just the name.
It’s still a case of breaking things and taking a few releases to fix them.
Spline and wireframe performance was better in the Maxtreme drivers which stopped being made.
Vertex colours and texture map display was broken in 2013, not sure if that got fixed in 2014. Nitrous took a while to be able to change texture sizes.
I’ve also heard mention that the lock viewport/pan got removed which I use for tracing blueprints/ref photos in 2014.
As with the caddies, they muck around breaking stuff without much thought then take a couple of releases to get you back where you started.
I don’t blame the devs – it’s the higher ups that are hamstrung by stupid decisions.
@ Steve G. & Changsoo
Get out of the darkness. here is the bitter truth about Max Dev team :
http://forums.cgsociety.org/showthread.php?f=59&t=1118357&page=4&pp=15
read Stefan Didak’s posts. they are very long, but worth its contents.
I hope something good comes out of all of this. So one day my subscription is worth the money, and not paying for a freakin’ stereo camera feature and point clouds. Really Autodesk, really?
http://area.autodesk.com/products/features/extension3dsmax
Yes, I had read Stefan’s posts before I posted that.