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Home Software 3DS Max

Autodesk’s 3DS Max head of development contacts Tom Hudson

by CGP Staff
April 4, 2014
Reading Time: 1 min read
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Autodesk’s Chris Young, head of development for 3DS Max, has posted a message in the “old-timers’ thread” contacting Tom Hudson after he posted an offer to join a group of developers who would resume the role of the Yost Group and take over Max’s primary development. You can read Chris Young’s message at the end of the “old-timers’ thread”.

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Piero
12 years ago

That sounds interesting. Hope this whole thing can get a good direction, it would be exciting to see some news on Max development after the long nap.

Reply
LeftHandedHero
12 years ago

A step in the right direction. Here’s hoping… *tosses coin*

Reply
nik clark
12 years ago

And if you want to let autodesk know your feelings, there is page on the Autodesk User Feedback area where you can vote, or not to support this.

http://3dsmaxfeedback.autodesk.com/forums/80695-general-feature-requests/suggestions/4249552-tom-hudson-for-3dsmax-development-leadership

Reply
Salvo Triolo
12 years ago

It’s easy to deceive a max user (excalibur) but it is easier to disappoint (excalibur). My 3 votes for Tom but after? … So let’s start and then we’ll see.

Reply
Thomas Cheng
12 years ago

I feel a little duped. Excalibur was suppose to make Max awesome, but they didn’t delivery on it by cutting the development team and focusing more on Maya.

Reply
Changsoo Eun
12 years ago

XBR is still going on. If you look back XBR semina, many of UI that they showed in there are in 2013/2014. I would be great, it could have been faster, but at least it is still going.

Nitrous was the first step of XBR. It is still in progress.
There are a lot of under the hood “rewrite” are going on.
Thanks to rewite, now you have faster viewport and viewport zoom/pan.

Fixing a car while it is runnning would not be a easy job.

Reply
DAngel
12 years ago

@Changsoo Eun,

A few things, first off all, I have a feeling by that statement you’ve made a few people at autodesk very happy for believing what they want you to believe, just a hunch.

And no, unfortunately the UI isn’t really looking like that (sketchy, and cool) prototype they demoed in the now quite old(which they totally need to redo if they really are serious about it) XBR webinar, unless you are referring to the ‘view port layout tabs’, which is pretty much the only thing present in that demo that got the light of the day.

Nitrous was more of a scrapped part of a way bigger and more ambitious project that they canned because, well simply put because they are autodesk(that’s the worst thing that actually came to my mind, way more worst that calling them greedy, indifferent or evil), I really suggest you read that very long and yet informative post by Stefan Didak over at cgtalks forum, he’s actually been inside that system.

And to get back to my first point, I personally(based on my own observations of the way they treat Max, and also based on many testimonies of people much more familiar with how they are developing Max), really believe that’s not why we are seeing this amount of neglect at least to the front end, because I for one strongly believe it’s just a pure and simple case of neglect towards developing Max as a whole, which I’m tired to say it but is really sad, of course I may be wrong and they may come out and surprise us all in the next release, but I very, very, very, much doubt that, and that’s why I for one am going to still be hopeful until the next release, for me, the next 6 month will say it all, or at least what I’m expecting to hear.

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Steve Green
12 years ago

There are 2 questions that need to be answered which would give a more honest indication on what’s going on than any roadmaps.

1. How large are the Max and Maya dev teams?

2. Does subscription money go into a shared pool or is it divided proportionally from the – i.e. does Max subs money fund the Maya dev teams?

Reply
Steve Green
12 years ago

@DAngel

AFAIK Nitrous didn’t take any tech from that project, just the name.

It’s still a case of breaking things and taking a few releases to fix them.

Spline and wireframe performance was better in the Maxtreme drivers which stopped being made.

Vertex colours and texture map display was broken in 2013, not sure if that got fixed in 2014. Nitrous took a while to be able to change texture sizes.

I’ve also heard mention that the lock viewport/pan got removed which I use for tracing blueprints/ref photos in 2014.

As with the caddies, they muck around breaking stuff without much thought then take a couple of releases to get you back where you started.

I don’t blame the devs – it’s the higher ups that are hamstrung by stupid decisions.

Reply
ravi
12 years ago

@ Steve G. & Changsoo

Get out of the darkness. here is the bitter truth about Max Dev team :
http://forums.cgsociety.org/showthread.php?f=59&t=1118357&page=4&pp=15
read Stefan Didak’s posts. they are very long, but worth its contents.

Reply
Nikola Damjanov
12 years ago

I hope something good comes out of all of this. So one day my subscription is worth the money, and not paying for a freakin’ stereo camera feature and point clouds. Really Autodesk, really?

http://area.autodesk.com/products/features/extension3dsmax

Reply
Steve Green
12 years ago

Yes, I had read Stefan’s posts before I posted that.

Reply

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