Splutterfish have posted information regarding a significant update to their renderer that incorporates many new features, and they have also disclosed information on upcoming developments. The list includes Material Editor rendering via Brazil, a Dome Light optimized for HDRI-based lighting, an Analytical Bump feature, Physical Sky environment, Bi-Directional SSS, correct behavior and blending of volumetric lights and fog, etc. More information and some sample images at Splutterfish.com and the Brazil r/s V2 Field Guide.



