Chaos has released Corona 14 with new AI-assisted tools, procedural materials, and performance improvements. Many of the new capabilities were previously available in V-Ray and are now being integrated into Corona as Chaos continues to develop both renderers in parallel.
The release adds several new artificial intelligence features, including the AI Material Generator, which converts photographs into physically based materials, and the AI Image Enhancer, which refines elements such as people and vegetation without affecting the rest of the image. The AI Upscaler produces higher-resolution renders up to four times larger without re-rendering. These tools can be enabled or disabled based on user preference or studio policy.
Corona 14 introduces Gaussian splats technology for detailed, memory-efficient environmental rendering with accurate reflections and refractions. The new Night Sky system adds realistic moonlight, stars, and Milky Way effects that can be animated by location, date, and time. A Procedural Fabric Material system allows users to create woven textiles directly within the renderer, removing the need for external texture maps.
User interface updates include an improved Virtual Frame Buffer and Image Editor with clearer layouts, multiple camera export to Chaos Vantage, and built-in Triplanar mapping controls. Performance upgrades feature optimized volume sampling for faster rendering, a partially rewritten UI using the QT framework, and improved scene handling on multi-core systems.
Further refinements for 3ds Max and Cinema 4D include enhanced material randomization, expanded toon shading and slicing controls, improved conversion of V-Ray scenes and materials, and Apple GPU denoising support on macOS. Chaos Scatter gains collision avoidance groups for more accurate object placement across multiple scatter instances.
Corona 14 is available for both 3ds Max and Cinema 4D users through the Chaos ecosystem. For more information, visit the Chaos website.





