Many enhancements, bugfixes and overall changes in the latest version of Splutterfish’s renderer including: re-worked and much improved displacement modifier code, better render-time performance and smaller footprint, considerable speedups in scenes where shadow computation is expensive, Ray Count framebuffer channel for diagnosing which areas of the image could possibly use optimizing, increased CPU/core limit to 32, Max 2010 compatibility, etc. More at Splutterfish.com.