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Well looks like there’s no point in spending 4500+ dollars on Houdini when i can get a granular solver inside 3dsmax for $260 🙂
I would like to see a real sand test with minimum size particles and millions of them, similar to what you would expect to render in Krakatoa, 50, 80 millions at least, because in a real project where you have to simulate sand you will need this, those particles are way too big.
Is not a critic, the simulations look great but the real trouble for production comes at higher levels and this is what we need to check out 🙂
Cheers and keep it going, it’s an awesome piece of software!
If it can simulate 800,000 grains in 2 hours do the math man. Thats 3,200,000 in 6 hours. Also lol no one simulates 80 million dynamic grains… thats something you would just upres from a couple million…
I know that Roberto, but BulletFX is a new system so I’m not sure it has a proper upres system, also the maths you did don’t have to be that way, the scale of the simulations is not always linear, it could be exponential both in a positive or in a negative way.
Again, it’s an awesome piece of software but I’m thinking in people that could be using other solutions right now and think in ” why should I use this?”, well, they want to see real-world situations so just 800k grains is a pretty small simulation, so a 50million grains explaining that it has been simulated with 5 million and it has been increased after simulation is a good prove that it’s a pretty capable plugin.
I’m not trying to fight agains Bullet but on the contrary I would like to be able to “sell” it to the people I know, but agian, real worl situation cases is needed.
Cheers!
Right now Houdini is 199$/year if you are an indie company/person so… not 4500 🙂 and if you are not an indie person… well 4500 for superb simulation quality is not too much so…
That’s why I keep pushing AlphaVFX to show better things, something that can compete at higher levels because that is what it’s going to make this plugin successful 🙂
Cheers!
I’d rather spend $260 once and not have to learn a entirely new software just for simulations. I just got a Bulletfx 3.0 beta license so i’ll be posting some granular stuff.
Has anyone heard their plans regarding a demo/restricted version? Would love to test as well.
Bulletfx 3.0 beta license ?
how much is one of those??
are the soft bodies included yet?
To get a BulletFX 3.0 beta license all you do is purchase a licence and request BulletFX 3.0 beta access. 3.0 does have some softbody support.
The fluid algorithm is Position Based Fluids. 3.0 is going to be here in a couple of days.
3.0 includes softbodies, granular solver, fluid solver and a new fully multi threaded physics solver and a load of other optimizations and speed improvements and modifiers.