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BulletFX 3.0 – Granular case study

BulletFX 3.0 – Granular case study

by CGP Staff
July 20, 2015
Reading Time: 1 min read
11

AlphaVFX has posted a new video showing development progress in the granular solver. The solver will be included in v3.0 of BulletFX, the GPU-accelerated, highly optimized version of the Bullet Physics library for 3DS Max. The granular solver can handle full granular dynamics, simulate effects such as sand and snow, and interact with rigid bodies and fluids. Watch the video on Vimeo and find out more on BulletFX’s website.

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Joseph Stilnski
10 years ago

Well looks like there’s no point in spending 4500+ dollars on Houdini when i can get a granular solver inside 3dsmax for $260 🙂

Reply
Juang3d
10 years ago

I would like to see a real sand test with minimum size particles and millions of them, similar to what you would expect to render in Krakatoa, 50, 80 millions at least, because in a real project where you have to simulate sand you will need this, those particles are way too big.

Is not a critic, the simulations look great but the real trouble for production comes at higher levels and this is what we need to check out 🙂

Cheers and keep it going, it’s an awesome piece of software!

Reply
Roberto Hernandez
Reply to  Juang3d
10 years ago

If it can simulate 800,000 grains in 2 hours do the math man. Thats 3,200,000 in 6 hours. Also lol no one simulates 80 million dynamic grains… thats something you would just upres from a couple million…

Reply
Juang3d
Reply to  Roberto Hernandez
10 years ago

I know that Roberto, but BulletFX is a new system so I’m not sure it has a proper upres system, also the maths you did don’t have to be that way, the scale of the simulations is not always linear, it could be exponential both in a positive or in a negative way.

Again, it’s an awesome piece of software but I’m thinking in people that could be using other solutions right now and think in ” why should I use this?”, well, they want to see real-world situations so just 800k grains is a pretty small simulation, so a 50million grains explaining that it has been simulated with 5 million and it has been increased after simulation is a good prove that it’s a pretty capable plugin.

I’m not trying to fight agains Bullet but on the contrary I would like to be able to “sell” it to the people I know, but agian, real worl situation cases is needed.

Cheers!

Reply
Juang3d
10 years ago

Right now Houdini is 199$/year if you are an indie company/person so… not 4500 🙂 and if you are not an indie person… well 4500 for superb simulation quality is not too much so…

That’s why I keep pushing AlphaVFX to show better things, something that can compete at higher levels because that is what it’s going to make this plugin successful 🙂

Cheers!

Reply
Joseph Stilnski
10 years ago

I’d rather spend $260 once and not have to learn a entirely new software just for simulations. I just got a Bulletfx 3.0 beta license so i’ll be posting some granular stuff.

Reply
Chad Smith
10 years ago

Has anyone heard their plans regarding a demo/restricted version? Would love to test as well.

Reply
mortas
10 years ago

Bulletfx 3.0 beta license ?
how much is one of those??
are the soft bodies included yet?

Reply
AlphaVFX
Reply to  mortas
10 years ago

To get a BulletFX 3.0 beta license all you do is purchase a licence and request BulletFX 3.0 beta access. 3.0 does have some softbody support.

Reply
AlphaVFX
10 years ago

The fluid algorithm is Position Based Fluids. 3.0 is going to be here in a couple of days.

Reply
AlphaVFX
10 years ago

3.0 includes softbodies, granular solver, fluid solver and a new fully multi threaded physics solver and a load of other optimizations and speed improvements and modifiers.

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