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Home Software 3DS Max Plugin News
BulletFX 3.0 – Granular Solver sneak peek

BulletFX 3.0 – Granular Solver sneak peek

by CGP Staff
July 6, 2015
Reading Time: 1 min read
11

AlphaVFX has posted two new videos previewing the granular solver that will be included in v3.0 of its GPU-accelerated, highly optimized version of the Bullet Physics library for 3DS Max. The Granular Solver can simulate granular effects such as sand and snow. According to the developer, the granular solver “is almost done and the fluids are coming together nicely”. Watch the videos on Vimeo: 20,000 grains–50,000 grains.

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11 Comments
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Joseph Stilnski
10 years ago

Wow this plugin looks amazing! Ive been waiting for a granular solver for ages!

Reply
Mark Whelan
10 years ago

Really admire the work going into this, especially with this comment from them in the description in the second video:

“Development is coming along great getting alot done granular solver is almost done and the fluids are coming together nicely right know my main goal is to basically integrate everything houdini, maya and other packages have into 3dsmax for under $300.”

Reply
MauricioPC
Reply to  Mark Whelan
10 years ago

This guy deserves an award! I would rather use Max than Houdini Maya and others. AlphaVFX for Max president! 😛

Reply
Matt
10 years ago

Are these video examples just spheres falling? Any other videos that really show case a granular solver like the “Sandy” solver in realflow?

Reply
AlphaVFX
Reply to  Matt
10 years ago

I’ll be posting some stuff show casing millions of grains soon.

Reply
Matt
10 years ago

Millions sounds interesting. What about the “Grain” behavior?

Reply
Nildo Essa
10 years ago

I have been following your updates regularly… I just love what i’m seeing :):)…I now plan to buy your tool within this week…but first i need to know a few things..

License

How is the license handled? I have an office where my main workstation is..but every now and then i use my laptop to continue work at home..can i use 1 license for both? as in “deactivate/reactivate on another pc”

Liquids

Up until recently my system units have always been inch even though we use a metric system where i am from..mainly because alotta years ago i read somewhere that max should stay in inches and then use DISPLAY Units to “convert” my units.. i only recently found out that that is not the case and that i should use Centimeters as my system Units…and its making more and more sense to me as we use do mostly architectural renderings and heavy character animation work.

I have always had a tough time simulating a simple glass of water with realflow and what not and interact with my characters because of this system units problem, i always had to scale up or down the sim in order for it to fit my “system units as inch” resulting in simulating more particles than i feel i need to.

How will your tool handle units? will we have scaling issues if a want to sim a river or a glass of water?

Reply
AlphaVFX
Reply to  Nildo Essa
10 years ago

License: A license can be put on both its node locked.

Liquids: BulletFX liquids has its own scaling independent from 3dsmax. I’ve simulated glasses of water. I’ll be putting more videos displaying the solver.

You do realize BulletFX 3.0 isn’t out yet right? Its going to be out later this weekend.

Reply
Major
10 years ago

thanks for developing these tools for max. its on the top of my buy list and looking forward to more demos from you.

Reply
Nildo Essa
10 years ago

Hi..

Yes I know its not out yet…but as you say…later this weekend..thats SWEET!!

All in all..as soon as its out and you show me/us the liquids..im pretty sure ill buy it.. 🙂

when you say node locked…do you mean that we can use 1 license even if its on the same network but not at the same time yes?

Now…about those millions of particles you promised to show ;)…

Reply
AlphaVFX
Reply to  Nildo Essa
10 years ago

I mean node locked as in the same license can be put on 2 different computers.

Reply

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