Mar 28, 2005 by CGP Staff
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Software used: 3DS Max, Particle Flow
Subjects: Archviz, Hair and fur, Lighting, Making of, Particle Flow, Particles, Plants and vegetation, Texturing, Maxscript
Wiring a Control Board (for characters)
Photoshop tips for 3D Artists
Ornatrix – A Crash Course
Detailed tutorial on the behavior of light
Particle Flow and Scripting (needs Flash)
How to create a fractured explosion using Particle Flow Frog in the Pitcher Plant (using Advanced Painter to create grass)
Making Random Grass
Modeling a Freeboard with 3ds max (French)
Texturing skin in Photoshop (1–2–3)
Creating a sword
Maps and Mapping
Low Polygon Hair Texturing
How to make a Spanish “Barrel Tile” roof
Barcelona Ottoman Modeling Tutorial
The Making of “Bunny”
Making of the “Bathroom Scene”
The Making of BUICK WILDCAT 1966
Photoshop tips for 3D Artists
Ornatrix – A Crash Course
Detailed tutorial on the behavior of light
Particle Flow and Scripting (needs Flash)
How to create a fractured explosion using Particle Flow Frog in the Pitcher Plant (using Advanced Painter to create grass)
Making Random Grass
Modeling a Freeboard with 3ds max (French)
Texturing skin in Photoshop (1–2–3)
Creating a sword
Maps and Mapping
Low Polygon Hair Texturing
How to make a Spanish “Barrel Tile” roof
Barcelona Ottoman Modeling Tutorial
The Making of “Bunny”
Making of the “Bathroom Scene”
The Making of BUICK WILDCAT 1966