Creating a forest with Quixel Megascans assets in UE4

Quixel has released an hour long video tutorial by Wiktor Öhman demonstrating how to create a real-time forest environment, starting with building a modular road mesh in Maya before moving to Unreal to populate the scene using models from the Megascans library.  Watch it on YouTube (expect content aimed at promoting Quixel products)

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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