Goddess temples in UE4
Jun 29, 2020 by CGPress Staff
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Software used: Quixel
Subjects: Quixel, Real-time and VR, Rendering and Shading, Unreal
Type: Multi-series
Quixel has released a new 3 part tutorial walking through the process of creating a UE4 scene with Megascans assets. The first Video discusses using the library as “a concept art toolbox” that can be used to generate and develop ideas; with an idea established, the second video looks at remixing Megascans assets, material editing and asset repurposing; and the final video looks at lighting and explores considerations for asset blending .