Subsurface scattering explained

Chaos has published a detailed explanation of sub-surface scattering. Read it on their blog

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Comments 1

  1. Guest (the original) says:

    I don’t mind Chaos explaining SSS, what i do mind is being stuck with an old and slow Al surface shader to do proper skin. And no for those who would point out, I say the sss in vray material is not the same result, its more wax like than skin like. There is a difference there.

    Still waitin on a proper skin shader close to that of what Arnold provides with its SSS implementation and their RGB split.

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