How to create procedural fence using Geometry Nodes

Martin Klekner has published a tutorial that demonstrates how to use Blender’s Geometry Nodes to create a procedural fence that adapts to the underlying terrain and dynamically changes the size of the nearby grass assets. Watch it on YouTube

Paul Roberts

Paul is the owner and editor of CGPress, an independent news website built by and for CG artists. With more than 25 years in the business, we are one of the longest-running CG news organizations in the world. Our news reporting has gathered a reputation for credibility, independent coverage and focus on quality journalism.

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Nice. This reminds me of a Tool, Paul Neale made almost 3 years back with MCG in 3dsmax. Watch here: https://www.youtube.com/watch?v=dSS4nQTLJps

That’s pretty cool too

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