How to create procedural fence using Geometry Nodes
Mar 15, 2022 by CGPress Staff
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Software used: Blender
Subjects: Blender
Martin Klekner has published a tutorial that demonstrates how to use Blender’s Geometry Nodes to create a procedural fence that adapts to the underlying terrain and dynamically changes the size of the nearby grass assets. Watch it on YouTube.
Nice. This reminds me of a Tool, Paul Neale made almost 3 years back with MCG in 3dsmax. Watch here: https://www.youtube.com/watch?v=dSS4nQTLJps
That’s pretty cool too