How to make non-repeating materials in Unreal and 3ds Max
Apr 11, 2019 by CGPress Staff
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Software used: Substance Designer
Subjects: Subtance Designer
State of Art Academy’s Roberto De Rose has released a new tutorial explaining how to randomise textures with no visible repetition in Unreal Engine. This release follows a similar video that explained how to do the same thing with 3DS Max and Substance designer. Watch them both on YouTube: 3DS Max | Unreal Engine