Software > Cinema 4D | Software
Cinema 4D 2023.1 released with real-time smoke and fire
Maxon has announced a major update to Cinema 4D that adds new smoke and fire simulation tools called Pyro. Pyro allows artists to emit smoke, fire, and explosions from any object or spline and simulate the effects on the GPU or CPU. Smoke density, fire temperature, and more parameters can be controlled to art-direct the simulation. Pyro is integrated into Cinema 4D’s Unified Simulation System, so Cloth and Soft Bodies can even be incorporated into the simulation.
Other features include the integration of Redshift Cameras with physical camera controls and effect settings. A new sensor fit option makes it easy to render with overscan or adapt compositions for various aspect ratios. Previewing Redshift materials has also been improved, with support for animated textures, ramps, and color correction nodes.
Radial Symmetry has been included so that users can interactively model anything round by defining a number of slices and offset. Support for procedural polygon selections and vertex maps on generators has been improved and now also includes support for field-based point and edge selections.
Find out more on the Maxon website.
You could simulate fire and smoke in Blender since the Mesozoic era, but in Cinema 4D it’s only now?! What have they been doing all these years?! A new symmetry? Judging by the youtube, Cinema 4D has the worst symmetry on the market…
Have you nothing better to do than bashing Cine and praising Blender in every cine thread? What if i told you that Blender has as minimum as much flaws than Cine? Plus a whole bunch own problems by being open source?
I find this permanent war polemic disgusting. And i am not even a Cine user. This is a general 3D news page. Not a Blender must kill them all page.
So true, Tiles
Blender Cultists are everywhere, but its also true that corps are a mess when it comes to innovation and proper updates (one exception Houdini).
So long as corps drag and cheat their way out of the customers and user base, I can give blender cultists a pass on the hate.
My turn on Blender:
1 – Still has the worst user interface in history of 3d apps making even the notion of switching a real pain ( maybe Lightwave’s dual modules beats it in some areas)
2 – not even close to being the quality of swiss army knife that Max is.
Persuade to improve the above “shortcoming” and maybe your cult will have a better chance on expanding @Infograph.
They are really doing their best to scare pro users away from Blender, what kind of an idiot would want to deal with community like theirs.
I like Blender, a lot, and C4D not at all after the changes it went through in the past years. But this is not the best example you could have picked. Blender smoke sim is not fast, Mantaflow is just meh, even Blender aficionados have complained about it. The only hope for blender is the GPU smoke sim that that dev alone is developing on his own.
Blender’s fanboy can only see GN, because most of them are closer to engineers than creatives. And sure, while GN is great, the easiness that C4D still delivers is unmatched. There’s some people who still thinks everything has to be a math node. Well, I have news for these people: there’s an entire different category of professionals who focus on concept art, look dev, pitch frames, and for them spending hours developing tools is not their main objective.
Yes, this ^. I’m a beginner ( well , I’ve been a beginner for years now..) , and I’ve REALLY REALLY wanted to like Blender because, well, it’s free, which is quite convenient for sporadic uses when my art needs it. But as William said, it’s interface is just mind boggling bad. Hell, much to my surprise, i even found Houdini to be easier to grasp than Blender. I reluctantly subscribed to C4D , but its interface seemed designed by people who know a thing or two about user interfaces, You can come back to it months later and still can make sense of the interface ( and no, that’s not due to muscle memory, its due to a more intuitive UI ).
I still wish they had an Indie pricing like Houdini though.
Dont say that to blender cultists they will crucify you and burn you at the stakes : ).
I told them they need to start working on the interface 12 years ago if they want any real change. This was when blender was being revamped, they told me to F off and they doubled down adding sugar on top of the shitshow they had and calling it cake, a year after that they realized it wasnt working as well as they hoped, they finally announced that they will be redoing the interface, but it was too late, and still they didnt do much with it!
Funny enough i said the same thing to unreal engine 4 guys 6 yeats ago, that the engines interface was a bloated mess, they also told me to fuk off in the forums. 5 years later unreal engine 5 did exactly what i was advocating for and no one is complaining now, in fact they love it!
Man i should be a prophet!
Blender’s fluid sim is so basic and kinda bad.